Tags
Creators
Details
Licensed ARR
Published 2 months ago
Updated 2 months ago
All versions
0.1.0
Release
Trigger Craft 0.1.03 months ago 10
Compatibility
Minecraft: Java Edition
1.21.8
Platform
NeoForge
Supported environments
Client and server
Changes
v0.1.0
Changelogs
- Added:
- Handgun (11)
- Egret (12)
- Grasshopper (8)
- Main
- Trion won’t regenerate for 2 seconds after using it.
- Yūma’s Black Trigger regenerates Trion 35% faster than usual when active.
- Optimized Trigger Activation
- Fixed Environmental Damage bypassing the Trion Body protection, there was a ordering problem in the code
- You do not take damage in Bail Out now
- You now leak Trion gas, a new particle that appears when you take critical damage, critical damage are caused when you take large amounts of damage in one hit.
- All combat triggers will now disable and cannot be used when your Trigger Body is inactive.
- The Trigger overlay will now only appear when your Trigger is active
- Fixed a multiplayer de-sync with sidestepping for guest clients
- Trion Bodies do not take tick damage such as environmental or spam damage
- Fixed mobility jumping client problems on servers
- Parrying still dealt to your Trion, that is now fixed
- Asteroid
- Does not bug out a “double-spawn” when it is currently activated
- Flies completely straight and does not change direction to where the player is looking
- Asteroid now only has a lifetime of 2 seconds before exploding mid-air.
- You can select formation types for Asteroid now by tapping your Secondary Hold Activator while holding the Trigger keybind with Asteroid selected. There are only 5 formations for all Trion Projectiles: Concentrated, Dense, Wide, Scatter, and Ultra-Wide, it will also have an overlay showing what current mode you have.
- Asteroid will only hover in your front when the modes are in the “Concentrated Types”
- Shield
- Shield now glows and does not show the unsightly damage effect
- You can see mobs through shield now, although trippy, you get used to it after some time, it’s useful.
- Does not take up Trion when damaged and only does when destroyed
- Added cracks which intensify depending on how close the Trion Shield is to breaking
- The shield also increases the amount of Trion required to maintain the more it is damaged due to Trion leakage
- Shield now has an activation and deactivation animation
- Kogetsu
- Kogetsu now disables whenever EITHER sub or main trigger does not have it or Sēnku selected
- Kogetsu has been removed from the Creative Inventory
- Sēnku
- Sēnku now have stance and activation animations
- Added one particle effect
- Added a sound effect for both sheathing and unsheathing
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:vkofDmRr:5gUHwAkk"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:vkofDmRr:5gUHwAkk"
}

