Compatibility
Minecraft: Java Edition
1.21.1
1.20.1
Platforms
Supported environments
Client and server
Links
Tags
Creators
Details
Licensed GPL-3.0-only
Published 3 weeks ago
Changelog
Trigger Mobs — Forge 1.20.1 changelog (v1.5.2 → v1.1.x)
Releases for Minecraft 1.20.1 / Forge. Newest first.
v1.5.2
- Loot Integrations: Loot table JSON fixes for Forge — explicit
minecraft:uniformnumber providers where required; CGS attachment and ammo entry corrections so tables parse and roll correctly.
v1.5.1
- Recruits: Config to replace recruit main-hand vanilla / Tinkers weapons with CGS (
recruitsTinkersReplaceWithCgs,recruitsTinkersReplaceChance); on CGS assign, optional inventory ammo viarecruitsCgsSpawnAmmoAmount; recruit / villager CGS spawn edge cases (e.g. summon testing).
v1.5.0
- Recruits (optional): Crossbowmen can use NTGL / Create: Gunsmithing guns (off-hand gun, main-hand crossbow), strategic / ranged commands, finite ammo, inventory-based reload, fallback to vanilla crossbow when empty.
v1.4.1
- Loot: Expanded / updated CGS ammo entries in Loot Integrations–related loot.
v1.4.0
- Loot Integrations: Optional injection of CGS guns, attachments, and ammo into combat / adventure structure chests (config:
includeLootGuns,includeLootAttachments,includeLootAmmo). - Loot tables: CGS-focused loot tables added for integration with Loot Integrations and addons.
v1.3.5
- Spawning / datapacks: Blazegun removed from automatic mob and guard CGS spawn pools and related datapack entries.
v1.3.4
- Compatibility: TCMobArmor and Tinkers Things integration for bow-type mobs (spawn / weapon handling aligned with those mods).
v1.3.3
- Config:
fireRateDelayMultiplier— scales delay between shots for all gun-using mobs (default 4.0, minimum 1.0).
v1.3.2
- TConstruct-Emergence: When
vanillaWeaponsRemovedis enabled, skeleton-class mobs split between CGS guns and TC-E longbow (etc.) so they stay armed predictably. - Tinkers: Mobs keep
tconstruct:modifiableand common addon weapons (e.g. Tinkers Rapier / Katanas) instead of being stripped.
v1.3.1
- NTGL: Cooldown handling aligned with NTGL to reduce erroneous “tried to fire before cooldown finished” server warnings.
v1.3.0
- CGS spawning: Built-in Create: Gunsmithing arm-on-spawn for hostiles and (with Guard Villagers) guards — pools, dual wield, attachments, overrides (
triggermobs-common.toml). - Config overhaul: Spawning, accuracy (
aiAccuracyNerf,guardAccuracyNerf), and related tuning consolidated in common config.
v1.2.0
- Guard Villagers (optional): Guards get gun AI, CGS-related pickup / spawning hooks, and integration with existing mob gun behavior.
- Polish: Mod icon; changelog; guard weapon pickup behavior.
v1.1.0
- Create: Gunsmithing (optional): Per-weapon-type mob AI when CGS is installed (flintlock, shotgun, gatling, etc.).
- Smart item pickup: Mobs favor weapons/tools; junk dropped from hands — implemented with Forge events instead of mixins for pickup (
TriggerMobsEvents). - Dual wielding: One-handed NTGL weapons when both hands hold compatible guns.
Files
triggermobs-forge-1.20.1-1.5.2.jar(207.9 KiB) Primary
Metadata
Release channel
ReleaseVersion number
1.20.1-1.5.2Loaders
Forge
Game versions
1.20.1Environment
Client and server, required on both


