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1.0.0-1.21.1
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Description
From now on if you use this mod, every vanilla tool will have 17 variants. Right now there are 4 trims. These trims can be applied in the Refinement Table. These trims can be found in every chest. So you won't have trouble finding them.
How does it work?
Every trim added by this mod can be applied to vanilla tools. No Mace, no Trident, no Bow and no Crossbow. Every trim will add a certain calculated value to one of the attributes of the tool. Like durability, mining speed, attack speed and damage. These upgrades are also affected by the material used in the refinement. This means that iron will give worse value compared to gold. Diamond is the best material to use for now. Reason : Some people might keep the trim until they get the best material, like Netherite. This is bad and we don't want this.
Important info!
- This is actually my first mod! I wanted to go all out, but also reasonable. This was the outcome.
- You may encounter weird stuff. Like in the showcase video. From third person the item looks weird. Also, the item looks weird in the off-hand.
- I haven't tested better combat.
- All the items are generated, which means they are just copies, butt with better attributes. This also means that there are around 1600 files, which are models, recipes, tags. For me, the game continuously ran fluently.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Qd4Bj5ey:qPNhUGYl"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Qd4Bj5ey:qPNhUGYl"
}

