Tags
Creators
Details
2.9.2+1.20.1
Compatibility
Required content
Changes
True Adaptive Music v2.9.0
New Features:
Ignore Persistence Node Option Revamp
- Can now be used regardless of whether the music pack option "Persist Node Music" is enabled.
- Will now simply invert the behavior of "Persist Node Music" if enabled.
Node Titles
- You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10)
Hide "True Adaptive Music" Button Option
- Enable this to hide the "True Adaptive Music" button that shows in the sound options.
- Useful for modpack creators who want to abstract away the musical identity of their packs.
New Predicate Types:
Screen
- Allows music to be played when the user is viewing a specific GUI screen.
- Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well!
Item Nearby
- Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well).
Item
- Allows music to be played if a given item(s) is in the player's inventory.
- Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well.
Fixes
- Removed the 32-character limit in textboxes.
- Fixed wither combat detection.
- Fixed a crash on certain systems when typing an illegal filename character (e.g. ':').
- Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon.
Next up, 2.10 with a bunch more community-requested features!
Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| TrueAdaptiveMusic-forge-2.9.2+1.20.1.jar | Unknown | 9.69 MiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:UeDAoEyD:ljk2xOiy"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:UeDAoEyD:ljk2xOiy"
}

