All versions
1.4.0
Release
Trydeas: Meleez 1.4.04 months ago 158
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Changes
Finally... A Release! (Parity with 1.4.4/1.20.1 version)
New:
- Two new Weapons: First Blood and First Blood II.
- Added "Real Size" texturepack (built-in). Enable to see weapons with real sizes on item frames.
- Added Animation to Saw.
- Added Bleeding feature to Saw. Hitting a mob with low armor using Saw causes bleeding, sharpness increase bleeding time and mobs with no armor gets Bleeding II.
- Added Config to disable Bleeding for any mob wanted.
- Added Better Combat reach stats for Weapons in the Inventor Table.
Fixes:
- Reduced Lumberjack Axe size on drop (what the hell was that size xdd).
- Reduced Ka-Bar item scale when is dropped.
Changes:
- Increased Chromite drop chance from Andesite and Iron Ores (Parity with 1.20.1).
- Also, Fortune now affect drop count of Chromite.
- Increased Machete durability: 542 > 707.
- Added Axe attributes to: Lumberjack Axe, Tomahawk, Firefighter Axe, Short Axe and Saw.
- Added Shovel attributes to: Tactical Shovel, Heavy Shovel and Sapper Shovel.
- Spear with Stone now uses the tag "stone_tool_materials" to repair. (cobblestone, blackstone and cobbled_deepslate).
- Removed "Two-Handed" (Better Combat) attribute from next weapons: Rolling Pin, Wrench, F Type Wrench, Crowbar, Metal Pipe.
- Added Better Combat attributes to Stop Sign Head.
- Weapons now can be enchanted but not like 1.20.1 version. Enchantments depends of type of weapon and will be more realistic, for example, hammer don't support sharpness because is not sharp duh, but sledgehammer supports vanilla mace enchantments. You can modify this using datapacks.
- Added levels tools for some weapons.
Optional dependencies
Any compatible version
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:BAplbFER:pc3U9WHR"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:BAplbFER:pc3U9WHR"
}

