
tse
TSE is a mod for Hypixel Skyblock that plays custom Sounds after a set amount of seconds in specific areas of the game once you right click an specific item it also add a Final Destination Helper So you Remember To Sneak There is also a Chattriggers part
1.5.1
Compatibility
Changes
Changelog 1.5.0
Additions Added Keybind Support Added more default sounds Added a trigger screen title Added a Timer so you know when the sound will come Added a Close Warning Added Only Toggle on sneak Added a Final Desitination Helper Added 1.21.10 version Added Custom Sound Support Added Open Sounds Folder Button Added Reload Sounds Button Added Sound Preview Added The Ability To switch between Sounds Added Info text Added the function to Scroll if you have too many rules Added a Undo Button saves the last 20 deletions Added Categorys Added a Volume Slider that goes from 0-200% Added the ability to PIN rules Added a Searchbar Added a Sound searchbar Added /tse chattriggers trigger sounds after detecting a message Added the ability to choose exact match only and only server/system messages
Fixes The Buttons Are Now Fixed to the Bottom so they Dont Move anymore Keybind Recognition should be better now Fixed the delay only going from 0-9 seconds it now supports inf seconds Centered the GUI Fixed The gray texts in the searchbars and chattriggers field not disappearing once you put something in Fixed the voidgloom helper rule looking for a chat message instead of looking for system messages/server messages
Others /tse chattriggers can also be accesed via a button in the main gui All new Hud elements are fully customizeable and Toggeleable Changed The Name of The Default Sound To Meow .ogg files sometimes dont work try restarting the game if it still doesnt work use .wav it always works working on a fix for .ogg files
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:oPbWPgOp:XQBxK1tJ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:oPbWPgOp:XQBxK1tJ"
}
