All versions
1.0.7
Release
Tuanzi'sMod 1.0.72 weeks ago 21
Compatibility
Minecraft: Java Edition
26.3
Platform
Fabric
Supported environments
Client and server
Changes
Tuanzi's Mod 1.0.7 更新日志
新增道具
- 新增道具:彩色变化头颅 (Chromatic Skull):
- 一颗散发着流光溢彩斑斓色彩的神秘头颅,蕴含着连接跨界维度的灵魂印记。
- 右键呼出面板:手持彩色变化头颅右键使用,将在屏幕中央呼出专属的玩家名称输入面板。
- 正版玩家头颅获取与可视化预览:
- 在输入框中输入任意正版 Minecraft 玩家的有效用户名(3~16 个有效字符),界面支持动态校验有效性。
- 两步确认机制:输入名称后点击【确认】(或按下 Enter 回车键),面板将即时加载并展示该正版头颅的可视化预览(包含 48x48 高保真面部头像与 3D 原版头颅物品微章,支持悬浮提示),同时按钮文字动态切换为【获取该头颅】。
- 执行获取:再次点击【获取该头颅】(或再次回车),将向服务端校验并消耗手持的 1 个彩色变化头颅,即时给予该玩家的正版皮肤头颅并伴有音效反馈。
- 改名即时复位:若在确认后修改了输入框中的玩家名称,按钮将自动重置回【确认】,预览区域复位为“待确认”状态,有效防止误获取。
- 取消与防误触:点击【取消】按钮或按下 Esc 键关闭面板,无事发生且不消耗任何头颅。
- 获取途径:目前暂时无法通过正常生存途径获取(可在创造模式物品栏直接拿取)。
- JEI 支持:已注册完整的 JEI 说明信息页。
- 新增道具:智慧法典 (Codex of Enchanting):
- 一本蕴含古老奥术符文与附魔权柄的深蓝魔法典籍,由下界之星、龙息与青金石精炼铸成。
- 副手生效机制:
- 将智慧法典放置在副手栏时,打开附魔台界面将在青金石槽正下方额外显示一个专属的“刷新附魔”按钮(绿金相间的经验色循环箭头图标)。
- 经验重置附魔选项:
- 在附魔台中放入待附魔物品后,点击刷新按钮仅需消耗 1 级经验值(创造模式免消耗,且不消耗青金石),即可重新随机生成玩家的附魔种子,并当场刷新附魔台中的三个附魔选项与提示。
- 智能状态保护与 Tooltip 提示:
- 槽位未放入物品或物品不可附魔时,按钮呈禁用状态并悬浮提示“请先放入可附魔的物品”。
- 玩家经验不足 1 级时,按钮呈禁用状态并悬浮提示“经验不足(需要 1 级经验)”。
- 满足条件时高亮可用,悬浮提示“刷新附魔(消耗 1 级经验)”,防止误操作浪费经验。
- 合成配方:
- 工作台有序合成:第 1 行
[ 空, 青金石块, 空 ],第 2 行[ 下界之星, 书, 龙息 ],第 3 行[ 空, 青金石块, 空 ]。
- 工作台有序合成:第 1 行
- 生态集成:
- 已加入
tuanzis_mod_tab创造模式物品栏,并注册了详尽的 JEI 介绍页。
- 已加入
新增武器
- 新增武器:脉冲谐振剑 (Pulse Resonance Sword):
- 诞生于红石研究院废墟最底层的机械遗刃,由被遗忘的机械师用黄铜齿轮与脉冲线圈铸成。剑刃并非为了切割,而是为了传导。
- 基础属性:
- 基础面板攻击力:6 点。
- 攻击速度:2.5(快攻向)。
- 基础 DPS:6 × 2.5 = 15.0。
- 脉冲充能机制:
- 每次普通攻击命中目标后,剑身内部电容自动叠加 1 层“脉冲”。当攻击蓄力时间 < 80% 时无法叠加电容脉冲(有效规范快攻节奏,防止连点宏无蓄力刷层)。
- 当脉冲层数达到 3 层时,下一次近战攻击将额外释放一次脉冲电击,对主目标造成相当于基础攻击力 50%(即 3 点)的额外伤害(经由 DamageCalculator 伤害模型结算),随后脉冲层数清零。
- 触发电击时伴随高能过载音效、大范围避雷针电火花粒子反馈。普攻充能时伴随阶梯递增音调与微弱电弧反馈。
- 磨损度体系与渐变渲染:
- 诞生时随机决定磨损度(0.0001 ~ 1.0),永久不可变更。
- 划分为五种外观阶段:线圈校准、电容微漏、齿轮微滞、绝缘破损、核心崩溃。
- 采用 Range Dispatch 与自定义双图层动态 Alpha 插值 TintSource,实现无缝连续的材质平滑渐变效果,末阶段伴有过热赤红过载偏色。
- 击中与过载音效音调随磨损深度发生低沉与杂音偏移。
- 创造模式物品栏与标签集成:已添加至
tuanzis_mod_tab创造物品栏与原版minecraft:swords标签。 - 默认与未鉴定贴图优化:未鉴定的默认贴图与“蜂刺余响”保持一致,统一呈现黑色带问号的未鉴定剑身剪影。
- JEI 支持:已注册专属 JEI 介绍页。
新增附魔
- 新增附魔类型体系:古卷附魔 (Ancient Scroll):
- 专属视觉:所有属于古卷附魔体系的附魔名称及等级后缀均显示为淡紫色(
#0x7F00FF),前缀规范命名为古卷附魔-xxxx。 - 严苛获取门槛:古卷附魔仅能在附魔台中自然产出,无法通过村民交易、宝箱战利品或生物生成获得。
- 附魔台等级限制:强制需求附魔台达到 30 级及以上(摆满 15 个书架的第 3 槽位)才有可能出现;且附魔台最高仅能产出 1 级古卷附魔。
- 铁砧合并晋级:后续更高等级必须通过在铁砧中合并两件相同等级的附魔物品或附魔书进行升级。
- 专属视觉:所有属于古卷附魔体系的附魔名称及等级后缀均显示为淡紫色(
- 新增古卷附魔:古卷附魔-汲血 (Ancient Scroll - Blood Leech):
- 适用类型:剑、斧(近战利器)。
- 最高等级:IV 级。
- 稀有度:最高稀有度(权重为 1)。
- 核心效果:造成近战伤害时,按最终造成伤害值的
5% + 5% × 等级回复攻击者生命值(I级 10%,II级 15%,III级 20%,IV级 25%)。 - 反馈与生态:命中吸血时伴随爱心粒子与规范的
ModLog调试日志;已加入创造模式物品栏(I级与IV级附魔书)并已注册详细 JEI 介绍页。
- 新增归一化专属附魔:过载协议 (Overload Protocol):
- 核心机制:攻击时有
5% + 5% × 等级的概率叠加脉冲层数(与脉冲谐振剑脉冲机制相同,最高叠加至 3 层;同样受攻击蓄力时间限制,蓄力 < 80% 时无法叠加;若附魔于脉冲谐振剑,移除概率充能判定,保持普攻稳定叠加 1 层)。满 3 层后下一次近战攻击额外造成一次脉冲电击伤害:基础固定伤害调整为武器基础伤害 × (10% + 5% × 等级),每级额外提升0.85点伤害(若附魔于脉冲谐振剑,在此基础上额外叠加其固有的 3.0 点武器被动电击伤害),随后脉冲层数清零。 - 全武器/工具通用:该效果对所有近战武器与工具生效,不绑定特定武器,也不限定攻击环境。
- 归一化互斥规则:属于归一化附魔体系 (
EXCLUSIVE_NORMALIZATION),与其他归一化附魔(共振脉冲、蜂鸣节律、深渊律动、虚无共鸣、坚盾之赐)互斥。 - 生态集成:已加入创造模式物品栏满级(V级)附魔书、已注册 JEI 介绍页、支持普通武器按住 Shift 查看当前脉冲充能。
- 核心机制:攻击时有
优化与调整
- 塑世之笔与彩色方块系列兼容性优化:
- 色彩数据完整继承:手持塑世之笔 Shift + 右键选择彩色方块、彩色半砖(支持单半砖与双半砖上下独立取色)或彩色楼梯时,自动提取并存储其当前色彩数据(RGB);
- 动态图标与提示:笔贴图右下角的小方块图标与悬浮提示信息会根据选定的色彩实时渲染并显示对应十六进制色值;
- 智能存量与背包扣除:批量填充时精准检索普通背包与潜影盒中相同色彩的彩色方块,数量不足时予以阻断,杜绝误消耗默认白色或其他颜色方块;
- 精准上色放置:填充放置时自动同步方块实体的颜色,所放置方块即为选取的颜色,不再是默认白色;
- 撤销保色与防篡改机制:撤销本次填充时自动校验区域内方块色彩未被改动,且返还给玩家的方块完整保留原始色彩数据;
- 方块 NBT 与实体数据完整复原:修复了塑世之笔在撤销时仅还原方块状态而丢失原本方块实体 NBT 数据的缺陷。现在在填充前会自动完整备份被覆盖方块的实体 NBT(并在覆盖前清空容器防止掉落物复制漏洞),在撤销复原时通过
loadWithComponents完整还原数据并向客户端广播同步更新; - 交互操作逻辑优化:优化了塑世之笔的右键交互逻辑。现在按住 Shift + 右键点击方块时,100% 优先进行方块的选定与更换,杜绝了此前在 60 秒撤销期内对准方块换方块却误触发撤销的问题;撤销操作统一调整为仅在“面对空气按住 Shift + 右键”时触发。
- 附魔与战利品平衡性优化:
- 归一化附魔获取限制:所有归一化附魔(共振脉冲、蜂鸣节律、深渊律动、虚空回响、钢铁护盾之赐、过载协议)均不再出现在原版附魔台、村民交易及随机宝箱战利品中,严格作为专属机制附魔存在。
- 装备铁砧修复材料调整:
- 蜂刺余响:修复材料由坚守者的心脏调整为原版蜜脾块;
- 裂虚之痕:修复材料由末影之眼调整为原版回响碎片;
- 脉冲谐振剑:修复材料调整为原版紫水晶块;
- 同步更新了上述武器在 JEI 界面中的维护修复说明。
- 武器与战斗数值调整:
- 手里剑伤害提升:手里剑的基础抛射物近战/远程伤害由 2 点提升至 4 点,同步更新其 JEI 说明文本。
- Boss 战斗机制与状态效果优化:
- 凋零与末影龙状态效果免疫解除:解除凋零与末影龙对模组内“撕裂”、“蜂毒”、“蜂毒冷却”、“共鸣”、“潮汐侵蚀”五种状态效果的强制免疫。现在对凋零和末影龙施加这些效果时可正常生效,末影龙也能正常结算持续魔法侵蚀与流血伤害。
- 实体掉落机制调整:
- 闪电苦力怕掉落调整:玩家被闪电苦力怕炸死后,不再掉落正版玩家皮肤头颅,改为必定掉落“彩色变化头颅”,丰富生存玩法中的头颅获取生态。
- 试炼假人放置机制优化:
- 移除放置距离与数量限制:移除了试炼假人“10 格内每名玩家限放置 1 个”的限制。现在玩家可以在同一区域自由放置多个试炼假人,放置新假人时不再会自动强制回收附近的旧假人,便于多假人对比测试与场景搭建。
平台与底层架构升级 (Minecraft 26.3)
- 全面适配 Minecraft 26.3 核心生态:
- 核心运行环境与依赖库升级至 Minecraft 26.3、Fabric Loader 0.19.5、Fabric API 0.161.0+26.3 与 Just Enough Items (JEI) 31.7.0.44;
- 输入底层重构:全面适配 26.3 底层 LWJGL 升级至 SDL 驱动架构,重构所有客户端按键监听与输入检测(全面迁移至
InputConstantsAPI); - 数据驱动药水配方:移除旧版酿造台 Mixin 注入,全面迁移为 26.3 原版数据生成驱动的标准 Brewing Recipe 架构;
- 渲染与实体 API 现代化:全面适配 26.3 的
OrderedSubmitNodeCollector、ItemQuads与PoseStack图形提交管线,并适配实体无敌时间、无敌状态及丢弃物 Prediction 机制。
Tuanzi's Mod 1.0.7 Changelog
New Items
- New Item: Chromatic Skull:
- A mysterious skull glowing with shifting rainbow colors, bearing the spiritual imprint connecting across dimensions.
- Right-Click Interaction: Right-click while holding the Chromatic Skull to open a dedicated username input panel in the center of the screen.
- Player Head Acquisition & Visual Preview:
- Enter any valid official Minecraft player username (3–16 characters). The panel validates the username dynamically.
- Two-Step Confirmation: After typing a valid username, clicking [Confirm] (or pressing Enter) loads and displays an authentic preview of the player skull (including a 48x48 high-fidelity face portrait and a 3D player head item badge, with hover tooltip), while dynamically switching the button to [Claim Skull].
- Acquisition: Clicking [Claim Skull] (or pressing Enter again) verifies the request with the server, consumes 1 held Chromatic Skull, and gives you the corresponding player's official skin head accompanied by a sound effect.
- Dynamic Reset on Name Change: Modifying the username in the input box immediately resets the button back to [Confirm] and returns the preview to the "Unconfirmed" state, preventing unintentional acquisitions.
- Safe Cancellation: Click [Cancel] or press Esc to close the panel with no effect or item consumption.
- Acquisition: Currently unobtainable through normal survival gameplay (available directly in the creative inventory tab).
- JEI Support: Registered with full JEI info description pages.
- New Item: Codex of Enchanting:
- A deep blue mystical tome imbued with ancient arcane runes, forged from a Nether Star, Dragon's Breath, and Lapis Lazuli.
- Offhand Mechanism:
- When placed in the offhand, opening an Enchanting Table adds a dedicated "Reroll Enchantments" button (with a green-gold circular arrow icon) directly beneath the lapis lazuli slot.
- Experience-Based Enchantment Reroll:
- With an enchantable item placed in the enchanting slot, clicking the button consumes 1 experience level (free in Creative mode, no lapis lazuli required) to regenerate the player's enchantment seed and instantly reroll all three enchantment options and clues.
- Intelligent Protection & Tooltip Guidance:
- Disabled with tooltip "Place an enchantable item first" if the slot is empty or the item is unenchantable.
- Disabled with tooltip "Not enough experience (Requires Level 1)" if the player lacks the required experience level.
- Active with tooltip "Reroll Enchantments (Cost: 1 Level)" when conditions are met, preventing accidental loss of levels.
- Crafting Recipe:
- Shaped crafting: Row 1
[ Empty, Lapis Block, Empty ], Row 2[ Nether Star, Book, Dragon's Breath ], Row 3[ Empty, Lapis Block, Empty ].
- Shaped crafting: Row 1
- Ecosystem Integration:
- Added to the
tuanzis_mod_tabcreative inventory tab and registered with comprehensive JEI documentation.
- Added to the
New Weapons
- New Weapon: Pulse Resonance Sword:
- A mechanical relic forged in the deepest ruins of the Redstone Institute by a forgotten mechanist using brass gears and pulse coils. The blade was not designed to cut, but to conduct.
- Base Attributes:
- Base Attack Damage: 6.
- Attack Speed: 2.5 (Rapid-attack focus).
- Base DPS: 6 × 2.5 = 15.0.
- Pulse Charging Mechanics:
- Each successful melee attack automatically adds 1 stack of "Pulse" to the internal capacitor (cannot build capacitor pulse when attack charge is < 80% to enforce proper rhythmic pacing).
- Upon reaching 3 stacks, the next attack unleashes an additional Pulse Shock, dealing 50% base attack damage (3 extra damage) to the primary target (calculated via DamageCalculator), resetting pulse stacks to 0.
- Unleashing the pulse shock triggers high-voltage electric overload sound effects and lightning spark particles. Charging produces escalating pitch chimes with subtle electric arcs.
- Wear System & Gradient Rendering:
- Wear value (0.0001–1.0) is randomly determined upon creation and permanently fixed.
- Features 5 appearance tiers: Coil Calibrated, Capacitor Leaking, Gear Lagging, Insulation Damaged, Core Meltdown.
- Implemented via Range Dispatch and custom dual-layer dynamic Alpha TintSource, providing smooth material transitions and overheated reddish tones at stage 5.
- Attack and overload sound pitches shift lower with increased wear.
- Creative Inventory & Tag Integration: Registered in
tuanzis_mod_tabandminecraft:swordstag. - Default/Unidentified Texture Optimization: Aligned the default/fallback texture with "Bee Sting Echo" to display the iconic unidentified black sword silhouette with a yellow question mark.
- JEI Support: Registered with full JEI info description pages.
New Enchantments
- New Enchantment Category: Ancient Scroll (古卷附魔):
- Exclusive Aesthetics: All Ancient Scroll enchantments render their name and level suffix in a gentle lavender purple (
#0x7F00FF), formatted with the naming conventionAncient Scroll - [Name](古卷附魔-xxxx). - Strict Acquisition: Ancient Scroll enchantments can only appear naturally in the Enchanting Table. They cannot be obtained through villager trading, loot chests, or mob spawn equipment.
- Level 30 Enchanting Table Requirement: Strictly requires an Enchanting Table level of 30 or higher (requiring 15 bookshelves at the third slot); additionally, the Enchanting Table can only ever roll Level I.
- Anvil Upgrading: Higher enchantment levels must be achieved by combining two Level I items or enchanted books on an Anvil.
- Exclusive Aesthetics: All Ancient Scroll enchantments render their name and level suffix in a gentle lavender purple (
- New Ancient Scroll Enchantment: Ancient Scroll - Blood Leech (古卷附魔-汲血):
- Applicable Gear: Swords and Axes (Sharp melee weapons).
- Max Level: Level IV.
- Rarity: Highest rarity (weight = 1).
- Core Effect: Dealing melee damage restores the attacker's health based on
5% + 5% × Levelof the final damage dealt (Level I: 10%, Level II: 15%, Level III: 20%, Level IV: 25%). - Feedback & Ecosystem: Spawns heart particles and outputs
ModLogdebug logs on successful leech; added Level I and Level IV enchanted books to the creative tab; registered with full JEI info pages.
- New Normalization Combat Enchantment: Overload Protocol:
- Core Mechanics: Attacks have a
(5% + 5% × Level)chance to stack 1 "Pulse" on the weapon (identical to the Pulse Resonance Sword pulse mechanics, max 3 stacks; also subject to the attack charge >= 80% threshold; when applied to the Pulse Resonance Sword, removes chance-based pulse gain and keeps guaranteed 1-stack gain). Upon reaching 3 stacks, the next melee attack deals extra Electric Shock Damage: base fixed damage adjusted toBase Weapon Damage × (10% + 5% × Level)plus+0.85damage per level (stacks with intrinsic +3.0 electric passive damage on the Pulse Resonance Sword), resetting pulse stacks to 0. - Universal Weapon/Tool Support: Effective on all melee weapons and tools, not bound to any specific weapon, and not restricted by combat environment.
- Normalization Exclusion: Belongs to the Normalization Enchantment system (
EXCLUSIVE_NORMALIZATION), mutually exclusive with Resonance Pulse, Buzzing Rhythm, Abyssal Rhythm, Void Resonance, and Steel Shield Gift. - Ecosystem Integration: Added Level V enchanted book to the creative inventory tab, registered with full JEI description pages, and supports holding Shift to view current pulse charges on any weapon.
- Core Mechanics: Attacks have a
Optimizations & Adjustments
- World Sculptor's Pen & Color Block Series Compatibility Optimization:
- Full Color Data Inheritance: Holding the World Sculptor's Pen and pressing Shift + Right Click on Color Blocks, Color Slabs (supporting independent top/bottom color detection on double slabs), or Color Stairs automatically extracts and stores their exact color data (RGB).
- Dynamic Preview & Tooltip: The miniature block icon rendered at the lower-right corner of the pen texture and hover tooltips dynamically display the dyed color and hex value.
- Smart Inventory Check & Deduction: Batch filling precisely inspects and consumes matching colored blocks from the player's inventory and shulker boxes, preventing unintended consumption of uncolored/white or differently colored blocks.
- Accurate Dyed Placement: Automatically updates placed block entities with the selected color instead of placing default white variants.
- Color-Preserving Undo & Anti-Tamper: Undoing a fill action verifies that block colors have not been tampered with and returns items to the player with their exact dyed color components intact;
- Block NBT & Tile Entity Data Restoration: Fixed a bug where undoing a fill only restored the BlockState, losing tile entity NBT data. The pen now captures full tile entity metadata before filling (clearing Clearable containers to prevent duplication exploits), and fully restores them on undo using
loadWithComponentswith immediate client-side sync; - Interaction Logic Optimization: Optimized the Shift + Right-click interaction on the World Sculptor's Pen. Sneak (Shift) + Right-clicking a block now 100% prioritizes selecting or changing the fill block, preventing accidental undo triggers during the 60-second undo window. The undo action is now triggered exclusively by Sneak (Shift) + Right-clicking in the air.
- Enchantment & Loot Balance:
- Normalization Enchantment Acquisition: All normalization combat enchantments (Resonance Pulse, Buzzing Rhythm, Abyssal Rhythm, Void Resonance, Steel Shield Gift, Overload Protocol) have been removed from vanilla enchanting tables, villager trades, and random loot chests. They are strictly reserved as exclusive system enchantments.
- Equipment Anvil Repair Materials:
- Bee Sting Echo: Repair material changed from Warden Heart to vanilla Honeycomb Block;
- Rift Scar: Repair material changed from Eye of Ender to vanilla Echo Shard;
- Pulse Resonance Sword: Repair material changed to vanilla Amethyst Block;
- Updated corresponding JEI maintenance and repair description notes.
- Weapon & Combat Attributes:
- Shuriken Damage Boost: Shuriken base projectile damage increased from 2 to 4, with JEI description updated accordingly.
- Boss Mechanics & Status Effects:
- Wither & Ender Dragon Status Effect Immunity Removed: Removed hardcoded immunity on the Wither and Ender Dragon against mod effects ("Tearing", "Bee Poison", "Bee Poison Cooldown", "Resonance", "Tide Erosion"). They can now be afflicted by these effects and take periodic bleed/erosion damage.
- Entity Drop Mechanics:
- Charged Creeper Drop: When a player is killed by a charged creeper, it now drops a "Chromatic Skull" instead of the player skin head.
- Trial Dummy Placement Optimization:
- Placement Distance and Count Restriction Removed: Removed the restriction where each player was limited to placing at most 1 trial dummy within a 10-block radius. Players can now freely place multiple trial dummies in the same area without automatically recovering nearby dummies, facilitating side-by-side DPS comparisons and training setups.
Platform & Core Architecture Upgrade (Minecraft 26.3)
- Full Compatibility with Minecraft 26.3 Ecosystem:
- Upgraded core environment and dependencies to Minecraft 26.3, Fabric Loader 0.19.5, Fabric API 0.161.0+26.3, and Just Enough Items (JEI) 31.7.0.44;
- Input System Modernization: Adapted to LWJGL's migration to the SDL backend, refactoring client input listening and key modifier detection to
InputConstants; - Data-Driven Brewing Recipes: Removed legacy brewing stand mixin injections in favor of vanilla 26.3 data-driven brewing recipe generation;
- Rendering & Entity API Upgrades: Fully updated to the 26.3 rendering pipeline (
OrderedSubmitNodeCollector,ItemQuads,PoseStack) and adapted to entity invulnerability getters/setters and drop Prediction handling.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:zJPSl9H6:Kri5zHP2"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:zJPSl9H6:Kri5zHP2"
}

