0.9.0
Compatibility
Changes
Shader Compatibility (Ejection Mechanics)
Atmospheric Emission mechanics were implemented with smooth transitions of sky and fog colors. In a vanilla game (without shaders), everything works automatically.
If you play with shaders (Sodium + Iris): The shaders completely overlap the vanilla rendering of the sky. To make the Ejection look cinematic and the sky turn red, you need to add a special interceptor code to your shaderpack. So far, only Sildur's Vibrant Shaders:
How to adapt the shader:
- Open the shaderpacks folder in the game directory.
- Open the archive of your shader ('Sildurs Vibrant Shaders v1.56.zip`: https://www.curseforge.com/minecraft/shaders/sildurs-vibrant-shaders) just like a regular folder.
- Follow the path
shaders/and find the file `final.fsh'. - Open it in any convenient text editor (Notepad++ is recommended).
- Replace the code inside with this one: https://gist.github.com/Light-Tubar/8ef56454cabdb304fbb653ecd72480c8
- Save the changes to the
final' file.fshand confirm the archive update. - In the game, press the
Rkey to reset the shaders.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4iHN29Da:tAfdHyqu"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4iHN29Da:tAfdHyqu"
}

