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Creators
Details
6.0.0
Compatibility
Changes
What's new ?
Major Updates & Architecture:
- Complete Engine Rewrite: Switched to a clean, native NeoForge architecture
- 100% Data-Driven: Every skill, XP value, and level curve is now defined in JSON. You can modify EVERYTHING via config files
- Custom Skills Support: Create your own passive skills using Vanilla attributes simply by adding a JSON file in the config/tyzs_skills/skills/custom folder
- Smart Migration System: Legacy data is automatically detected and converted when you log in
- Hot Reload: Use /skills reload to apply JSON changes instantly without restarting the game
- Dedicated Server Support: Full compatibility for multiplayer environments
New Mechanics & Gameplay :
- New "Traits" System: After Level 20, define your build by choosing from 9 unique Traits! Manage your "Trait Power" carefully
- XP System Overhaul:
- Removed: pathing dirt
- Added: Breeding animals, Unlocking achievements, Discovering biomes & dimensions
- Blocks placed by players no longer grant XP
- Rewards Update: Unique rewards extended to Level 50 and significantly buffed
- Global Skill Rework: All skills have been updated (prices, icons, descriptions, names, and balancing)
- Unrestricted Access: Removed level restrictions for accessing skill categories
Content:
- 7 New Skills: Magnet, Stealth, Green Thumb, Resilience, Rage, Backstab, Trait Surge
- 5 New Traits: Deep Lode, Keepsake, Root Cleaver, Refiner, Deep Rest
- Removed Skills: Harvester, Second Life (SP refunded automatically)
User Interface (UI):
- Modern Dynamic Interface: Completely redesigned GUI
- In-Game Access: Access the Skill Menu directly via a button in the inventory
- New Overlays: Visual indicators for XP gains, level ups, and skill activations
- Tooltips Update:
- Added color indicators when you cannot afford a skill
- Level gain (SP) is now clearly displayed in the tooltip
- Bookmarks: Added a way to bookmark your favorite skills for quick access
- Native Config Screen: No external mod required to edit client settings
Misc & QoL:
- Session XP Stat: Track your progress during your play session
- FOV Customization: Added a customizable FOV reduction for the speed skill
- GUI Memory: The interface remembers your last opened tab
- Texture Management: Improved for easier Resource Pack creation
- Localization: Full and flexible support for translations
- Sounds: Added new sounds for UI and overlays
Technical & Commands :
- Config Split: Configuration is now separated into Client and Common files with more settings
- New Attributes: Added tyzs_skills:skill_xp_multiplier, tyzs_skills:sp_multiplier, and tyzs_skills:trait_power for more compatibility
- Commands:
- New command structure
- Commands now allow you to add or remove specific skill levels
- Error Manager: Provides clear feedback in chat for JSON loading issues
- Mod is now open source
Bug Fixes & Optimization :
- Experience Boost: Fixed calculation errors, boosts now apply correctly
- Resistance: Fixed issues with damage dealing modifiers
- Combos : Fixed skill workflow to allow skill effect combinations
- Optimization: Major performance improvements across the board
- No more JEI/REI panel behind the menu
NeoForge: Updated to NeoForge 21.1.219 Forge: No more support for forge 1.20.1 :(
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4rKNK5O2:VVaXynKu"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4rKNK5O2:VVaXynKu"
}

