
Tyz's Skills
Increase your level passively to unlock a variety of skills and customize your gameplay in Minecraft. Enhance your abilities, become more powerful, and get extra features. All this with a deep, flexible and fully customizable skill system
Tags
Creators
Details
4.0
Compatibility
Changes
what's new ?
MAIN ADDITIONS:
- New skill: Bloodlust
- New GUI tab "Badges" ---> To reflect progress in the mod
- Config file that let you play as you want !
- Now you can refund purchased skill
Other additions:
-New ways to earn xp (sleeping, using hoe, fishing)
-Compatibility added with blocks of all mods that use vanilla/forge tags
-New Vanilla block can provide xp
MODIFICATIONS:
-Old commands have been removed -> now use /skill <argument> <player> <number>
-SP rewars for levels 5,10,15,20,25,30,35,40 are now 10 SP instead of 15 SP
-Some textures rework
-Max level is now 15000xp instead of 18000xp
-General modifications in all skill prices
-Modified block xp values -> dirt and grass
-Tooltips for prices, info, levels and categories have been made less coarse
Bug fixes:
- Nutrition boost displayed the wrong price
- "+" button texture was frozen when clicked
- fore levels ]40;50[ the SP rewars was wrong
- reward message for level 35 was wrong
- "critical hit" skill have a missed price infos when lvl 1
- For lvl 40+ the message was research point instead of Skill point
- Some xp eraned by killing mobs was formatted as XX.XX
- The player was stuck Lvl 40
- when you bought critical hit lvl 4, the amount of SP earned in statistics was wrong
- "+" buttons was visible for a short time at the GUI opening
- Second life activated in creative mode
- Optimization
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4rKNK5O2:PybAxIhO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4rKNK5O2:PybAxIhO"
}
