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Licensed MIT
Published last week
Updated 3 weeks ago
All versions
0.5.4+1.7.10
Release
0.5.4+1.7.103 weeks ago 13
Compatibility
Minecraft: Java Edition
1.7.10
Platform
Forge
Supported environments
Client-side
Required content
Any compatible version
Changes
Shader packs (needs Angelica)
- Choosing a shader pack has a screen of its own here now. Iris ships one and it did not survive the trip into this pack: opened over a world it left the world showing through where the list should have been, opened from the title screen it left a dark rectangle there, and in both cases the packs themselves were not on it. The switches around the hole were drawn; the list, which is the entire point of the screen, was not.
- The pack's own settings are drawn as ordinary rows of this interface — the toggles, the
cycles, the pages a pack groups its options into, and the profile picker. All of it is
the pack author's: their order, their names, their descriptions, read out of
shaders.propertiesand their language files rather than invented here. - Descriptions are wrapped rather than cut. A pack's description is where it says what an option costs, and a sentence with its end missing is worse than no sentence.
- Nothing is applied until Apply. A reload rebuilds the whole pipeline, so clicking through five packs to read their names is not five recompiles — what is waiting is said in the corner of the screen, and Cancel drops it.
- Drag a pack onto the window to add it. Angelica is what opens that channel, so this is the same drag-and-drop its own screen offers.
- The backdrop is the sky without the black hole. A pack is judged by how light behaves, and the brightest thing on screen should not be something the pack has no say over. Opened in a world, the world stays visible behind the panel.
Waila
- A list of blocks Waila says nothing about at all. The tooltip earns its place over a
machine and earns nothing over the ground: crossing a hillside spends the whole
crossing with a box in the corner naming the stone underfoot, and it is never once
read. Vanilla terrain out of the box, a switch on the Other tab, and the list itself in
uky.cfgundermods.wailaHiddenBlocks— one registry name a line, with an optional metadata value to name a single variant.
Xaero's Minimap
- The frame around the map is drawn in this mod's language: the gold rail down its left edge, the corners picked out as brackets, and one tick cut with the same lean the achievement panel is. A ring for a map set to round. Only the frame — the map, the entities, the waypoints and the coordinates under it are Xaero's and are untouched.
- Xaero's own frame is switched off through its own setting rather than by cutting its
drawing out, so it is visible in their settings screen rather than being a mystery, and
the value it had is put back the moment
mods.restyleXaeroFrameis turned off.
Mod settings
- Config lists can be edited in the game. A list used to be a row that said "list" and did nothing when clicked — here and in every other mod's settings drawn through this screen — so the answer to "stop naming stone" or "add another link under the menu" was to leave the game, find a file and come back. Click a row to edit it, the arrows to move it, the bin to take it out, Add for a new one, and Restore defaults to start over.
Quest book (needs BetterQuesting)
- A completed quest announced itself as
betterquesting.notice.complete— the lang key rather than the sentence — whenever the quest book's own translation could not be reached. It now falls back to the game's own table, and then to this mod's wording, so a raw key can no longer reach the screen.
Menus
- Switching a settings tab, unfolding one of the renderer's sections, or changing a tab or filter on the achievements list no longer replays every row's arrival. The header stayed put while everything under it faded out and slid back in one row at a time, which reads as the text flickering rather than as the panel animating. The entrance belongs to a screen arriving, and only to that.
The backdrop
- A comet crosses it every forty seconds or so: a head with a halo and a tail a third of the screen long, four to six seconds to cross. The backdrop is otherwise a still image that moves — the stars drift, the disk turns, and nothing in it ever happens.
- One star, high on the left, twinkles on its own. Put the pointer on it and it flares
and grows a ring; click it and a comet leaves from exactly that point. Both are off
together in
uky.cfgundereffects.comets.
The mod's own icon
- The artwork is in the jar now, so the mod list and the launchers show it instead of a
generic cube. Forge's own list reads a mod's
pack.pngand the launchers read the path inmcmod.info; neither had a file to read, which is why there was nothing to see.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Dhk4uKiR:tON2XPZo"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Dhk4uKiR:tON2XPZo"
}

