Tags
Creators
Details
0.2.0
Compatibility
Changes

Additions
Flowering Leaf Blocks
- Generate as part of trees foliage
- Grow fruits in 3 stages (age 0: no fruit, age 1: some fruit, age 2: more fruits) that can be harvested
- Can be bonemeal-ed to go up one growth stage
- Harvesting or growing can be automated by using a dispenser with shears or bonemeal, respectively
- Generate on these trees: acacia, birch, cherry, dark oak, jungle, oak, and spruce
Fruits
Can be planted on the ground, planting a sapling to their respective tree; efficient, easily renewable source of saplings, but can have other uses
Acorns
- Grow on oak
- Edible
- Can be smelted, smoked or campfire-cooked into roasted acorns, which are more nutritious
Catkins
- Grow on birch
Cherries
- Grow, unsurprisingly, on cherry trees
- Edible, same stats as Glow Berries
Dark Acorns
- Grow on dark oaks
- Edible, with a moderate chance of giving players the Darkness effect for 10 seconds
- Can be smelted, smoked or campfire-cooked into roasted dark acorns, which are more nutritious and effect-free
Pinecones
- Grow on spruce
- Can be used as fuel, enough for 4 items
- Can be crafted into pine nuts, which are edible, and can further be smelted, smoked or campfire-cooked into toasted pine nuts, which are more nutritious
- Can be crafted into, and from, pinecone blocks
Pods
- Grow on acacia
- Edible, with a moderate chance of giving players the Harming effect
- Can be fed to cows, with no effect
Sky Fruit
- Grow on jungle trees (assuming jungle trees are mahogany)
- Edible, with equally low chance of giving players the Harming or Healing effects
Pinecone Blocks
- Grow on mega spruce as their own blocks, rather than from flowering leaves
- Can be crafted into, and from, 9 pinecones
- Can be used as fuel, enough for 40 items (as much as 10 pinecones)
Changes & Bugfixes
Plaster
Can now be both crafted from clay and sand, and collected by mining with any pickaxe
- Changed texture
- Added random rotations to the block
Eversource
- Added animations and sounds
- Added spawn egg
- Added spawn-egg-laying behaviour (currently only able to lay its own spawn egg)
- Added Eversource Crown as drop loot, which can be used on chickens to crown a new Eversource (lights any non-crown-able mob on fire)
Easter Eggs
- Added secret hommage using the Eversource Crown
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:EkpWSumX:LoKYLy8j"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:EkpWSumX:LoKYLy8j"
}

