1.2.0
Compatibility
Changes
Introduces
- Gods Gem Obtainment
- Gods Gem Upgrades
- First Weapon
- Bug Fix/QOL
In Depth
- Gods Gem Obtainment: Gods gem can now be crafted in survival, use jei to get the recipe for now until I upload images to the gallary (The recipes were made very quickly to just be pure annoyance to craft so keep that in mind, they will be getting changed)
- Gods Gem Upgrades: Gods gem can now be upgraded to reduce its cooldown, 2.5s are removed per upgrade with tier 4? (If you count the first one as tier one) being the highest, reducing it to a staggering 2.5s cooldown, there is a tier 5 with a 0s cooldown however that is purely obtainable with a creative only item to keep a little semblance of balance in this mod.
- First Weapon: I didn't want to post this update without a little content so I added a weapon from a previous project, it's called Jasons 13 (Yes the one from tokyo ghoul), it can be obtained at a 1% chance, it has a right click ability so be sure to test that out!
- Bug Fix/QOL: I forgot to remove the 0 cd timer i had while testing when I last exported so thats been fixed this update, i've also changed it from showing you the range it pulled to the percentage chance you rolled to make it more simple.
Now onto the personal stuff, so my plan for the next update is still the blessing spells (However long that takes). I know it's been a while since the last patch which is entirely because I haven't had any motivation but it seems my 2 week minecraft phase is here so hopefully I continue to update for a bit. I'm really happy to see 50 people have downloaded this silly mod i've made and hope you all enjoyed it and look forward to future updates. Keep an eye out, see you next time!
P.S. - If I encounter anymore bugs I will try to patch it quickly!!!!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:jzhnU8yg:Fle67WdM"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:jzhnU8yg:Fle67WdM"
}

