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0.2.0
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Ultimate Glass 0.2.0
The big glass-building update is here! Version 0.2.0 greatly expands how glass panes can be placed, connected, framed, and combined with other blocks.
What’s new
Tempered Glass Panes
- Smelt or blast-smelt vanilla glass panes to create Tempered Glass Panes.
- Clear, stained, and tinted variants are supported.
- Tempered panes can be placed vertically, horizontally, or against any side of a block.
- Normal right-click places the pane perpendicular to the closest clicked edge.
- Shift + right-click places it directly against the clicked face.
- By default, Tempered panes always drop themselves regardless of the tool used. This can be disabled in Mod Menu.
Better shapes and connections
- Place panes along block edges or convert them into centered sheets.
- Panes form clean seamless lines, L-shaped corners, and three-sided cube corners.
- Centered panes only extend toward actual glass connections, avoiding unnecessary “+” shapes.
- Clear, colored, tinted, and framed panes keep their proper appearance at seams.
- Full waterlogging support for edge-bound and centered panes.
Wood-framed panes
- Combine a Tempered pane with a plank to add a wooden frame.
- Includes all vanilla wood types.
- Also supports compatible planks added by other mods.
- Modded frames use the plank’s own texture and cleaner names such as
Umbran-Framed Tempered Glass Pane. - Internal borders disappear between matching connected panes while exposed edges remain framed.
Tinted Glass Panes
- Six tinted-glass blocks craft 16 regular Tinted Glass Panes.
- Regular tinted panes behave similarly to vanilla panes.
- Smelt them to create Tempered Tinted Glass Panes with the full Ultimate Glass placement system.
Glazier’s Tools
- Copper tools rotate panes.
- Iron tools rotate panes and toggle between edge-bound and centered placement.
- Diamond tools provide the same controls while also mining supported glass faster.
- The rotation axis key can be configured.
Experimental stair and slab combinations
This feature is available in Mod Menu and disabled by default.
- Combine Tempered panes with stairs and non-double slabs inside the same block space.
- Glass only appears in the open parts of the host block.
- Impossible stair and glass combinations are automatically skipped.
- Right-click with a Glazier’s Tool to rotate the glass through valid positions.
- Shift + right-click with an iron or diamond tool toggles between edge-bound and centered glass.
- Breaking the combined block returns both the pane and the original stair or slab.
- Combined blocks retain their normal collision behaviour, including allowing items to pass into hoppers below.
Additional options and fixes
- Added an optional recipe for converting unframed Tempered panes back into regular panes at a 1:1 ratio. Disabled by default.
- Fixed framed-pane gaps and stray pixels at connected seams.
- Fixed transparent-pane corner seams.
- Fixed modded frame textures changing when panes connected.
- Fixed modded framed items displaying incorrect textures in inventories.
- Improved pane placement, drops, save/reload behaviour, and dedicated-server support.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:XCFHKX4z:vrrF3GAJ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:XCFHKX4z:vrrF3GAJ"
}

