2.0.0
Compatibility
Required content
Changes
New String String Fruit (Ito Ito no Mi)(Creative item only) (WIP) Added the String String Fruit.
First Skill: Thread Shigan — Fires bullet-like strings at enemies.
Second Skill: Piercing Strings — Includes a Shift variant.
Third Skill: String Cage — Includes a Shift version. Use Shift + Scroll to make it appear.
Fourth Skill: String Slash
Fifth Skill: String Clone — Similar to the Shadow Fruit Doppelman skill. The clone can use all your skills after seeing them, except String Cage.
Sixth Skill: Thread Barrage
Seventh Skill: String Dash (WIP)
Eighth Skill: Flap Thread
Ninth Skill: Strong Thread
You can fly using the String String Fruit.
Phoenix Fruit Updates Added new Phoenix skills and improved visuals.
Phoenix Flare — Heals yourself and allies.
Includes a variant when the player is in Hybrid Mode.
Gravity Fruit Updates Added a new Gravity Fruit skill.
Added new visual effects when using the Rubble skill.
Ope Ope no Mi Updates Reworked Tact skill (still WIP) with improved visuals.
Reworked Law NPC Tact.
Observation Haki Rework Completely reworked Future Sight and changed its shader.
Started reworking the entire Observation Haki system.
Added a new Observation Haki HUD.
Can be disabled through the GUI.
Reworked Auto Dodge and attempted to add afterimages (WIP).
Vision shaders are now much brighter for better visibility.
Some NPCs can use Future Sight.
This can be disabled using a gamerule.
Future Sight now interacts with counters:
When a player or NPC uses Future Sight, the effects can be negated and countered.
NPCs can also counter Future Sight.
Wifi Haki Rework Reworked wifi haki and improved its visuals.
Press the key once to charge your Conqueror's Haki into the sky.
Press the key again while aiming to release the Haki strike.
Kaido Fruit Updates Players using Kaido's Fruit can now transform into a full dragon model.
You can fly anywhere infinitely while in dragon form.
Other Changes Removed the shop system completely.
Fixed some bugs.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:w3saytjQ:O3pksNxa"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:w3saytjQ:O3pksNxa"
}



