Tags
Creators
Details
1.1.2
Compatibility
Changes
UltraDialogue Pack 1.1.2
The resource pack for UltraDialogue 1.1.2. It draws real RPG-style panels behind the dialogue
answers, instead of plain [ text ].
New default look
- A flat dark background with a double frame. It's clean, easy to read and the same for every button.
- The frame takes the colour of the answer's symbol:
- green for the main quest;
- blue for side quests;
- purple for riddles;
- white for questions;
- yellow for rewards;
- grey for locked answers.
- Panels are 24 pixels tall, and the pack has every width the plugin needs. With those pieces the plugin can draw a panel of any length behind the text and line the rows up evenly.
Everything that's inside
- 11 backgrounds: flat, light wood, dark wood, stone, iron, obsidian, parchment, ink, shadow, sea and Nether.
- 10 frames: double, simple, line, outline, thick, carved, dotted, corners, rivets and framed.
- Biome scenes: 70 backgrounds that match the place, from plains, deserts and jungles to oceans, caves, the Nether and the End.
- Block styles: 73 minimal backgrounds based on blocks and structures, such as village woods, ores, Nether bricks, purpur, ice and copper.
- A darker background behind the dialog screen so the text stands out from the world. It also darkens other in-world menus, and the player's blur setting isn't changed.
The extra styles stay in the pack for compatibility with dialogues that already use them. The clean double frame is the default.
Good to know
- No client mod needed. The plugin includes this pack and can send it to players by itself (port 8083 by default).
- If another plugin builds your server's pack, import this ZIP there, rebuild that pack, turn off
UltraDialogue's own delivery and set
buttons: pack. - Without the pack, everything still works: answers show as plain text and the navigation row uses normal Minecraft buttons.
- Made for Minecraft 26.1.2. The dialog screens need at least Minecraft 1.21.6 on the client.
Made by Social Studio · MIT License
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:PS1YyH9N:ac8d3ePn"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:PS1YyH9N:ac8d3ePn"
}

