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Licensed CC-BY-4.0
Published last month
Updated last month
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0.7b_mod
Beta
Ultramove v0.7blast month 223
Uploaded by
Compatibility
Minecraft: Java Edition
26.2
Platforms
Fabric
Forge
NeoForge
Quilt
Supported environments
Server-side
Singleplayer
Changes
- Increased the input window for Slide Jumps.
- Added a delay after jumping that prevents using Slam for a few ticks.
- Slam now cancels the player's previous velocity better.
- Renamed the #DisableMovementSwitch configuration option to MovementSwitch (now 1 means players CAN switch their movement mode)
- Added more configuration options for individual movement mechanics:
- BaseAttributes — controls base jump height, movement speed, gravity and other "passive" changes. Enabled by default.
- Slide — controls Slide mechanic. Enabled by default.
- Dash — controls Dash mechanic. Note: if disabled, the stamina bar will remain on screen even though it serves no purpose (this will be changed in a future update). Enabled by default.
- DashJump — controls Dash Jumps. If disabled you can not jump during dash. Enabled by default.
- Cling — controls Wall Cling mechanic. Enabled by default.
- MaxWallJumps — 0 to disable Wall Jumps, -1 to make them infinite. Set to 3 by default.
- Slam — controls Slam mechanic. Enabled by default.
- SlamBounce — controls Slam Bounce mechanic. Enabled by default.
- SlamStorage — controls Slam Storage mechanic. Enabled by default.
- EdgeFalling — controls new Edge Falling mechanic. Disabled by default.
- Added Edge Falling mechanic:
- If enabled, players may fall of ledges while sliding.
- This feature is unstable and players may sometimes stuck on edges or expirience other odd behavior.
- Recomended to use only on maps with plenty of flat surfaces, without "diagonal" structures.
- Wall Cling can no longer be performed if there is a block with collision directly below the player. This should not affect normal gameplay, but feedback is appreciated.
- Minor bug fixes
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:xz0Ohgv3:GQSCfQss"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:xz0Ohgv3:GQSCfQss"
}

