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Licensed CC-BY-4.0
Published 2 months ago
Updated 3 days ago
All versions
0.6b
Beta
Ultramove v0.6blast month 14
Compatibility
Minecraft: Java Edition
26.2
Platform
Data Pack
Changes
General
- Minor bug fixes.
- Reworked the stamina bar display.
- Reworked player attributes to better match ULTRAKILL's movement, including:
- Reduced jump height to 5.5 blocks.
- Adjusted gravity, movement speed, and air resistance.
- Increased the safe fall distance to 132 blocks.
Dash & Dash Jump
- Dashes no longer cause grief (e.g. button presses, doors/trapdoors toggling, etc.).
- Reduced Dash Jump height to approximately 2 blocks.
- Dash Jump height may currently vary due to damage taken.
- In some cases, the resulting jump height can be reduced to almost 0 blocks. This is being investigated.
- Reduced Dash Jump horizontal distance to approximately 14 blocks.
- Added sound effects for Dash Jumps and failed Dash/Dash Jump attempts due to insufficient stamina.
- Added visual particle effects for Dashes.
Sliding
- Reduced Slide Jumps height, including the jumps during slide, to 3 blocks.
- Reworked slide deceleration:
- Players again gradually lose speed while sliding above 12 blocks/s.
- If the player is not attempting to steer, this deceleration is significantly weaker.
- Reaching a speed above 36 blocks/s now causes an immediate slowdown to 36 blocks/s.
- Added new visual particle effects for sliding.
- Added a sound effect when a slide ends.
Slam & Slam Bounce
- Reworked Slam Bounce jump bonus calculations to more closely match the original ULTRAKILL mechanic.
- Reduced the Slam Bounce input window.
- Reworked Ground Slam acceleration:
- Instead of applying constant acceleration, the player is accelerated toward a falling speed equivalent to approximately 50 blocks/s.
- The system then attempts to maintain this speed for the duration of the Slam.
- Added visual particle effects for Ground Slams.
Slam Storage
- Added Slam Storage.
- Slam Storage can be performed by wall jumping during a Slam, causing the Slam momentum to be "stored".
- Performing a Slam Bounce after storing the Slam momentum grants an enormous jump bonus. Also can be chained with Slide Jumps.
Wall Jump
- Improved Wall Jumps to make them faster and more effective at cancelling the player's momentum.
- Slide Wall Jumps do not receive the same momentum cancellation, which can currently result in significant variation in bounce height.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:xz0Ohgv3:pa2dYrSe"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:xz0Ohgv3:pa2dYrSe"
}

