Compatibility
Minecraft: Java Edition
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Supported environments
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Details
umpr.
UMPR is a beta-style modpack with focus on pretty, inspiring terrain, game design and mixing together intrinsic and extrinsic motivation. It also tweaks the uglier parts of the game and smooths out those rushy parts, like the pressure to get iron, get a mending villager, enchant everything the best you can, defeat the ender dragon, before inevitably getting burnt out... you know the part. Minecraft might've been at its best when you saw a cool mountain range, and instantly knew that you wanted to build a house there, which eventually turned into your own little settlement. All you need to do is accept the offer, and actually not be afraid to do things. But don't be fooled! That doesn't mean the pack has nothing for those interested in some action, or adventure, or survival. I thought about you guys, too!
UMPR adds, removes and reworks multiple parts of the game to change the way the players approach Minecraft through heavy use of config, CraftTweaker and KubeJS. It takes some inspiration from BTA and Raspberry Flavored, as well as some other things, subconsiously, probably. It's been a way to channel my inner game designer into a tangible thing, over the course of months, whenever I got hit with that two-week Minecraft itch.
Note: Don't ask what UMPR stands for. It stands for something. Or might not stand for anything. I might rebrand it if I come up with a cooler name for a pack, but there's always going to be a trace of UMPR in there.
features:
- unique, inspiring worldgen: using the mod Cascades to bring back that feeling of falling in love with a nice hill and deciding to build a house there.
- little to no surface structures in the overworld: the world is here for you to shape to your own desire; I wouldn't let a janky village get in the way now, would I?
- no experience, no enchanting: there's better ways to go about gear progression (efficiency/damage) and special utility like silk touch, without the annoying RNG and grindfest that's Minecraft's enchanting system; I've thought about that, trust me; also, the base stats and durability of different items has been tweaked to make up for it all;
- no hunger system: sprinting now uses stamina, and food heals you directly; there's a custom instant food system that keeps game balance in mind.
- overhauled progression: the road to diamond, and maybe netherite, or something else from out of this world, is now a little longer while taking care not to just make the player miserable; for example, iron has been promoted to mid-late-game tier, and buffed accordingly; ore placement has been touched upon as well; copper tools are here too;
- reworked death, spawn points, and beds: sleeping through the night has been moved further into the mid-game, with a bonus anti-cheese mechanic; that doesn't mean you can't explore and set your spawn point before that, though (in fact, that functionality has been moved onto campfires); dying leaves a grave in the place where you died, and you can use a Death Compass to find it easily (no, you don't need to loot an ancient city like in vanilla)
- fresh, yet familiar combat system: a mix of modern and beta-era combat, with some additional tweaks; critical hits were removed, spam-clicking is back in a not-overpowered form, and the combat is more positioning focused, in a way; shields now have a progression system; there's a non-enchanting way to increase your melee damage, and ranged combat is instant, but not spam-clickable;
- fast, but not cheaty block placing: with the mod Placement+ the better your aim is, the faster you can build. House building speedruns, anyone?
- removed the End dimension: most players just rush the end to get shulker boxes and the elytra, anyway; this pack offers alternatives to both of these things elsewhere;
- convenient item replacements for the more cheaty part of the game: coordinates, time, and optifine-style zoom have been replaced by equippable items; additionally, lodestones are cheaper and can be named, eliminating the need for an OP minimap with checkpoints. Don't worry, the terrain is very memorable, you'll quickly find your way around the Overworld.
- QOL and convenience tweaks: the modpack has its own takes on upgradeable backpacks, hammer-style tools and more;
- buffed mounts and vehicles: minecarts, horses (and other mounts) are buffed to incentivize using them; a special item lets you carry mounts around, and minecarts have their own curio slot; there's a hookshot, too!
- in-game tips, advancements and more: I tried my best to make some of the new mechanics more obvious and accessible through the use of loading screen tips and little blurbs when you hover your mouse over an item; the main story advancements are modified to let you know about changes in the main progression line;
- the Aether: if you really feel like adventure, you can visit the sky dimension itself; some parts of the mod have also been tweaked to make it feel less like you're at mercy of bad RNG;
some final thoughts
I would love for this pack to bring as much fun and pure, unadulterated vibes to others as it did to me. If you decide to check it out, I'd love to hear about it! My profile has my discord in the bio, so feel free to share your thoughts, cool screenshots or any issues or bugs you might find.


