All versions
1.3-SNAPSHOT1
Release
Unbound Weapons 1.0-SNAPSHOTyesterday 7
Compatibility
Minecraft: Java Edition
1.21.11
Platform
Fabric
Supported environments
Client and server
Changes
- Token system
- Newly crafted weapons start with three tokens.
- Single-player, hybrid, and SMP modes.
- Admin-only commands for changing modes.
- SMP players begin with 10 charges and become spectators after losing them all.
- The exact weapon used for a kill receives the Unbound level.
- Spear
- Skewer Dash at Level 10.
- Automatically lunges forward and carries struck enemies.
- Wall impacts cause bonus damage.
- Momentum at Level 5 temporarily increases Lunge.
- Momentum resets after three spear left-clicks.
- Mace
- Meteor Drop at Level 10.
- First activation launches in the direction you look.
- Second activation launches downward.
- Downward impacts bounce the player upward.
- Gravity Well uses sneak plus the ability key and pulls enemies within a large radius.
- Bow
- Volley ability with a remappable key.
- Creates a 5×5 rain of arrows.
- Supports normal, spectral, and tipped arrows while preserving their effects.
- Uses 24 arrows normally or seven with Infinity.
- Detects overhead obstructions and switches to a powerful direct shot.
- Falling arrows travel at fully charged Power IV speed.
- Trident
- Piercing Jab unlocks at Level 5.
- Land four melee hits, press the Combat Ability key, then the next jab applies bleeding.
- Vortex Throw unlocks at Level 10.
- Press the Ability key, then charge and throw within five seconds.
- Launches the trident at greatly increased speed.
- Maximum damage is capped at 20 health points before armor reduction.
- Other fixes
- Fixed duplicate keybind-category registration.
- Added remappable ability controls and updated messages/HUD information.
- Added exact weapon tracking for delayed damage and kills.
- The latest Minecraft 1.21.11 JAR builds successfully.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:EKLPvb2N:XOCirxRL"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:EKLPvb2N:XOCirxRL"
}

