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Creators
Details
Licensed ARR
Published 2 years ago
Updated 2 days ago
All versions
20.1.0
Beta
uncrafteverything-20.1.0+1.20.1-forge2 days ago 99
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
20.1.0
Multiloader release
- Combined Minecraft 1.20.1 Forge and Fabric into one multiloader project with a shared release version.
- Updated version numbers and JAR filenames to match the other multiloader releases.
- Shared gameplay, recipe handling, configuration, packet handlers, screens and assets across both loaders, with native platform-service adapters.
Fabric: major feature and UI update
Fabric moves from the 1.9.2 feature set to parity with Forge 2.2.1.
- Added the Automatic Uncrafting Table, including redstone control and automated item input/output.
- Added stored experience and experience deposit/withdrawal controls for the automatic table.
- Updated the manual table and recipe-selection UI to match the current Forge version.
- Added recipe-selection history, client settings and configurable status colors.
- Brought the current common, experience and progression configuration screens and commands to Fabric.
- Updated recipe handling for NBT-sensitive items, including filled shulker boxes, tipped arrows and smithing recipes.
- Updated recipe-viewer integration; REI no longer intercepts clicks on table controls, recipe selection or configuration screens.
- Preserved existing configuration values and supported loading the older manual-table block entity and inventory format, including item counts, NBT and damage.
Forge: optional TaCZ compatibility
- Both uncrafting tables now support TaCZ guns (including enemy drops), ammunition, scopes and other attachments when a matching Gun Smith Table recipe exists.
- Ammunition consumes complete material batches with exact ingredient counts. Oversized batches use whole-material ratios without rounding.
- Calibers and attachment models are matched separately.
- Gun matching uses the gun model, so fire mode, loaded ammunition, experience, custom names and attachments do not prevent recipe discovery.
- Return the full counted recipe materials and installed attachments. Loaded magazine/chamber ammunition and NPC dummy ammunition are not returned.
- Support both the current recipe manager and older TaCZ recipe registries without duplicate recipes.
- Check the complete output batch before consuming the input; recipes that exceed the nine output slots are rejected without losing materials.
Fixes
- Renamed items can be uncrafted while retaining the existing restrictions, progression and experience checks.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9cz66Qto:bd42jJVl"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9cz66Qto:bd42jJVl"
}

