Tags
Creators
Details
1.0.1
Compatibility
Required content
Changes
Changes & Additions:
-
Undead horses — except for husk horses and wither skeleton horses — now burn in direct daylight. (toggleable, off by default)
-
Zombie horses, drowned horses, and husk horses sometimes spawn in abandoned villages. (toggleable, on by default)
-
Drowned horses sometimes spawn in large underwater ruins. (toggleable, on by default)
-
Added the ability to convert zombie horses, drowned horses, & husk horses into regular horses.
-
Changed the particles emitted when using a sponge to dry out a zombie horse or a drowned horse. Now uses the "cloud" particle instead of the "small_gust" particle.
Bug Fixes:
- The advancement used to determine whether or not to spawn a trapped horse no longer checks the player's location.
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| Undead Horse Variants - Resources.zip | Required resource pack | 84.54 KiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:dZ11pJyA:He8pkkKE"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:dZ11pJyA:He8pkkKE"
}

