Tags
Creators
Details
Licensed MIT
Published 5 months ago
Updated 3 weeks ago
All versions
1.2.1
Release
Unholy Mobs 1.2.1 for NeoForge 1.21.13 weeks ago 30
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
- Added a fully configurable config.
- Added per-variant custom loot controls
- Added
enabled,quantityMultiplier, andchanceMultipliersettings for every Unholy loot table. - Added "reset" subcommands for spawn and night event chances.
- Added configurable Unholy attack speed multipliers: Insane x1.5, Extreme x2, Grandpa x4, and Silent x6.
- Added accelerated attacks.
- Added configurable projectile damage multipliers for Unholy mobs.
- Added entity and dimension filters for natural spawning and Core conversion.
- Added options for loot, night events, Unholy Blades, particles, Core behavior, and the target health bar.
- Unholy attacks now shorten the victim's invulnerability frames to match the configured attack speed sooo.. watch out.
- Percentage-based health damage is now added to the original attack damage
- The additional current-health damage is now 1% for Insane, 2% for Extreme, 3% for Grandpa, and 4% for Silent (configurable in config).
- Weakness applied by every Unholy variant is now max level I.
- Slowness applied by every Unholy variant is now max level I.
- Regeneration was reduced to level I for Insane, Extreme, and Grandpa, and level II for Silent.
- Blindness was removed from Unholy attack effects.
- Teleportation is now exclusive to the Silent variant.
- Passive Unholy effects, including Regeneration, are now refreshed reliably.
- Config files are grouped, documented with examples where needed, and separated with blank lines for readability.
- Fixed ranged Unholy mobs not receiving their intended damage multiplier.
- Fixed Unholy witches harming themselves with their own potions.
- Fixed Unholy skeletons and other Unholy mobs damaging themselves with their own projectiles.
- Fixed extra witch potion damage being applied outside the original attack damage pipeline.
- Fixed crashes when Unholy attack-speed logic encountered mobs without specific registered AI memories, like Wolves and Pufferfish loaded from existing worlds or converted with Cores.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9Cd2vdlo:34Kbf5xP"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9Cd2vdlo:34Kbf5xP"
}

