All versions
1.8.0-RC43
Release
UniExtra 1.8.93 weeks ago 52
Compatibility
Minecraft: Java Edition
1.8.9
Platform
Forge
Supported environments
Client-side
Changes
Changes since 1.8.0-RC25
HUD
- Smart HUD: shows only the tracker for the mode you are currently playing (BedWars / SkyWars / SkyPit / ArenaPvP) and hides it in the hub.
- SkyPit Ultra Strength HUD with a kill-chain countdown (levels 1-5, Arabic or Roman numerals), and a SkyPit "next level" ETA.
- SkyWars Strength HUD can now be moved in the HUD Layout Editor.
- Independent size slider for each HUD element.
- Break Progress HUD: shows percentage or seconds remaining.
- Hide Scoreboard option and a clean TAB player counter.
- Fixed the Unicoins/XP tracker missing some rewards.
Combat feedback
- Damage Hit Indicator rewritten: one hit is confirmed by one hurt event, with no duplicates.
Cosmetics (local, client-side only)
- 20 animated 3D pets with idle behavior and optional custom names (/petname).
- New capes (abstract designs, neon text designs and the official Minecraft capes) and 8 new wing designs.
- Particle multiplier for combat/trail particles.
- 1.7-style animations (eating, block-hit, bow) and a custom item size option.
Visual
- Motion Blur (Badlion/Lunar style) with a "Blur amount" slider and a Smart Blur mode that reduces it in busy fights.
- Blur for the menu background, and a redesigned menu with a new look.
Social
- AutoSquad: automatically syncs your Squad list with your party.
Fixes and stability
- Fixed the grey HUD after dying or spectating.
- Settings, targets, suspects and squad files are saved safely, so a crash can't leave an empty file. Corrupt files are backed up.
- A badly written settings file no longer stops the game from starting.
- Various pet, cape and menu rendering fixes.
Removed
- Removed the ArrayList HUD completely, including its /arraylist command, menu section and settings.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Ddl60h6A:8BIOQ5Nb"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Ddl60h6A:8BIOQ5Nb"
}

