All versions
tiered-1.4
Release
Unique Tiers and Attributes Items (Tiered Z Rework)8 months ago 78
Compatibility
Minecraft: Java Edition
1.21.11
Platform
Fabric
Supported environments
Client and server
Required content
Unavailable version
Changes
π· Reforging Mod - Version 1.4Added
- Reforge Block with crafting recipe
- Luck visibility on the Reforge screen
- Critical Damage attribute β changes vanilla critical damage multiplier
- from 1.5x up to 5.0x
- Variable/randomized attributes via roll in JSONs (replaces fixed attributes)
- Visible weapon tier when reforging
- Customizable XP cost for reforging
- Ingredient requirements tooltip in the Reforge UI
- New tier: Mythic (aqua)
- Reforge Luck tooltip showing success chance per tier, based on equipment type
- Tiers for spear and mace
- Option to toggle tier borders and ornaments on/off
- Support for player-made custom JSONs that work alongside mod JSONs (any filename containing the tier)
- Option to disable default mod JSONs and use only custom ones
Changed:
- Ported to Minecraft 1.21.11
- Replaced gson mod with Codec
- Equipment dropped by mobs now comes with a tier
- Villagers/traders are influenced to offer better tier equipment based on their level and your luck
- Luck now reduces weight of bad tiers and increases weight of good tiers
- Critical hit mechanics reworked β all attacks now scale based on crit chance and crit damage
- Attribute roll chances rebalanced per tier:
- 60 Common: can come with (1 positive + 1 negative attribute, 2 negative attributes, 1 negative attribute, 1 positive attribute) = positive attributes donβt impact much (e.g., +0.5 attack damage only) + negative attributes have a strong impact ( -4 health)(4 JSONs)
- 45 Uncommon: can come with (1 positive + 1 negative, 2 positive + 1 negative, 2 positive) = positive attributes impact a bit (e.g., +1.5 attack damage) + negative attributes have a normal impact (e.g., -2 health) β (4 JSONs)
- 30 Rare: can come with (2 positive + 1 negative, 2 positive, 3 positive) = positive attributes impact a bit (e.g., +1.5 attack damage) + negative attributes have a small impact (e.g., -1 health) β (4 JSONs)
- 15 Epic: can come with (3 positive, 4 positive) = positive attributes impact a bit more (e.g., +2.5 attack damage), no negatives β (4 JSONs)
- 07 Legendary: can come with (4 positive, 5 positive, 6 positive) = positive attributes impact more (e.g., +3.5 attack damage), no negatives β (4 JSONs)
- 01 Unique: can come with (7 positive, 6 positive, 5 positive) = positive attributes impact a lot (e.g., +5 attack damage), no negatives β very low chance to appear β (4 JSONs)
- 00 Mythic: can come with (7 positive, 8 positive, 9 positive) = positive attributes impact a lot (e.g., +5 attack damage) β Reforge-only β minimum success chance (only 1 JSON in the roll)
Removed
- libZ dependency
- Fixed-attributes via JSON method
Fixed
- Critical hit chance now correctly applies to all attacks based on crit chance and crit damage values
Optional dependencies
Unavailable version
Unavailable version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:H1dtyrlU:STbjnpNH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:H1dtyrlU:STbjnpNH"
}

