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Details
All versions
1.3.2
Release
Universal Keyboard Controller 1.3.24 months ago 217
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
- Allow mouse inputs for key bindings. Left-alt to freeze camera and capture mouse during live controls. Default is false for mouse input, enable it in the configs
- Keyboard and mouse animation: mouse mouses around with yours, and the keyboard animation was a (figurative) dream of mine, crafted from reading open-source WaveRGB + the aeronautics typewriter's animation
- New lastKnownPos check for keyboard, so you can print a schematic, or assemble it and the peripheral links won't break. You will notice the pop up asking "why did you move it?", so you have to read or you might press the wrong choice.
- Control wheel animation is now based on the row index in the Live Control menu, not keyboard keys. This is simpler, and makes it work for any controller easily. But you will need to go into the config file, and choose what row is a left or right turn
- Added "rand"/"randL"/"randW" to the sequencer mode. Sorry that I am still adding pieces to this mode with no documentation - it will come. Rand returns an integer, RandL returns a random redstone Link, RandW returns a random Wireless Copycat. You have to choose the maximum in the text box. I'll make it better somehow
- Added "Display" to the sequencer. I had previously made a passthrough for CC getters to show up on the board, so now you can make anything you want show up.
- An even more confusing addition, the V:W# and V:L# in Set RS out. This is for randomizing a wireless output with only a few lines, but its confusing as is.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:vnZAETyV:IPBprmOd"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:vnZAETyV:IPBprmOd"
}

