Compatibility
Minecraft: Java Edition
1.12.2
Platforms
Supported environments
Creators
Details
Licensed LGPL-3.0-only
Published 2 years ago
Updated last week
Changelog
- Removed Thaumcraft support (in favor of Thaumcraft Fix)
- Improved compatibility of Block Overlay bugfix
- OptiFine support for Remove 3D Anaglyph Button tweak
- No Pathfinding Chunk Loading tweak enhancement: Only suppress chunk-loads for ChunkCache if pathfinding
- Fixed The Erebus cabbage tweak dropping seeds with metadata 15 if not fully grown
- Updated Japanese translation
๐ NEW BUGFIXES
- Extend Item Durability Range: Changes the durability storing to use ints instead of shorts, eliminating many issues with high-durability items (I.E. TiC tools)
๐ง NEW TWEAKS
- Armor Swap: Enable the ability to swap equipped armor when right-clicking armor, instead of only being able to equip armor when the slot is empty. Also applies to Elytra
- Better Rail Placement: Implements an improved system that makes rails face the player when placed
- Faster Advancement Trigger Checking: Optimizes triggering advancements when obtaining items
- Hunger Treshold to Sprint: Sets the limit of required hunger to be able to sprint
- Music Control: Enables various music playback control tweaks
- Spawn Chunks Generation: Determines if overworld spawn chunks are generated during world creation
- Spawn Chunks Loading: Determines if overworld spawn chunks are always kept loaded
- Unsafe Sleeping
- Highlight Unsafe Mobs: Apply the Glowing potion effect for a configurable length of time to nearby mobs preventing sleeping
- Ignore Unsafe Sleeping: Allow sleeping even if mobs are nearby
- View Bobbing Mode: Sets the view bobbing mode (Default: Bobs both hand and camera (vanilla default); Hand only: Bobs only hand; Camera only: Bobs only camera)
โ๏ธ NEW MOD INTEGRATION
- Astral Sorcery
- Fix Fluid Vein Overflow: Fixes a bug where the fluid veins could overflow, resulting in empty veins (just water)
- Allow Unlimited Fluid Veins: Make it so max size fluid veins never run out
- Allow to change the Neromantic Prime Extraction Quantity: Allows configuring the amount extracted from the fluid vein per Neromantic Prime operation
- Allow to specify dimensions for fluid veins: Extends the fluid vein configuration to allow specifying in which dimensions a fluid can generate
- CoFH Core
- Multishot Enchantment For Any Bow: Applies the Multishot enchantment to most bows instead of vanilla and CoFH only
- Divine RPG
- Change Water Mob Creature Type: Changes the creature type for DivineRPG Water Mobs to be WATER_CREATURE, fixing issues with hostile mob spawn caps and infinite water mob spawning
- Fix Aquamarine Stack Size: Aquamarine has durability, yet doesn't have a max stack size of 1
- Fix Consuming Incorrect Hand: Fix various DivineRPG items consuming the item in the main hand regardless of the hand actually used
- Immersive Engineering
- Tool Break Fire Event: Fires the PlayerDestroyItemEvent when an Immersive Engineering tool breaks, fixing a number of cross-compatibility issues
- Tool Break Hand Replacement: Fixes the tool breaking setting the main hand to empty regardless of what hand the tool is in
- Item Favorites
- Linux Saving/Loading: Fixes saving and loading of favorite items on Unix systems
- Quark
- Fix Untranslated Link Items: When using the Link Items feature, if playing on a server, items that are not localized serverside will display the lang code in chat. This only impacts servers.
- Random Things
- Fix Spectre Dimension Teleport Stall: Fix a bug where teleporting to the Spectre dimension on servers can leave the player stalled out in the void
- Item Collector Dupe: Fixes a duplication exploit connected to the Advanced Item Collector
Files
Metadata
Release channel
ReleaseVersion number
1.17.0Loaders
Game versions
1.12.2Downloads
607Publication date
October 27, 2025 at 4:42 PMPublisher
ACGaming
Owner




