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Details
Licensed LGPL-3.0-only
Published 3 years ago
Updated last month
All versions
1.20.0
Release
1.20.05 months ago 770
Compatibility
Minecraft: Java Edition
1.12.2
Platform
Forge
Supported environments
Client and server
Changes
- Extended Portal Location Link bugfix
- Fixed CaveGenSize tweak not working properly
- Fixed Coyote Time Jumping data manager access
- Improved Accurate Smooth Lighting mixin injection
- Improved Despawning Undead Horses tweak
- Reworked Incremental Time Command tweak
- Split Depth Mask bugfixes
🐞 NEW BUGFIXES
- Anvil Repairable Check: Fixes anvils allowing to repair irreparable items
- Ocelot Biome Spawn List: Fixes ocelots being incorrectly included in biome monster spawn lists
🔧 NEW TWEAKS
- Dirt To Path: Dirt can be shoveled into grass paths and grass paths can be shoveled into dirt
- Disable FOV: Disables FOV changes caused by sprinting, potions, or armor attributes
- Dragon Kill: Allows setting dragon kill experience drops and egg spawn after first kill
- Fence Gate Placing: Allows placing Fence Gates without a supporting block
- Mob Spawning Light Level: Sets the maximum light level for hostile mobs to spawn
- Sound Channels: Configures the amount of normal and streaming channels to be used by the sound engine
- Unlimited Block Model Rotations: Removes the artificial -45/-22.5/0/22.5/45 degree restriction for block models
- Villager Harvesting: Fixes Villagers being unable to replant modded crops and allows villagers to breed using modded foods
⚙️ NEW MOD INTEGRATION
- Cyclic
- Ender Book Pagination
- Divine RPG
- Fix Nightmare Bed Drop
- HammerLib
- Optimized ItemColorHelper Rendering
- Industrial Foregoing
- Fix Black Hole Tank Bucket Voiding
- Void Island Control
- Fix Spawn Island Creation
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:s32LssQX:iVbBavWd"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:s32LssQX:iVbBavWd"
}

