Links
Tags
Creators
Details
All versions
1.0.20
Beta
UniverseGate 1.0.208 months ago 24
Compatibility
Minecraft: Java Edition
1.21.1–1.21.11
Platform
Fabric
Supported environments
Client and server
Changes
Added
- New Combustion Generator machine with full content support:
- block, block entity, menu, screen, recipe, loot table, models, textures, and tags.
- New Natural Portal Controller variant with full block/entity/menu integration.
- Automatic Overworld village portal generation with persistent processed-village tracking.
- New fluid pipe transport system:
- ticking pipe block entity logic and in-world fluid rendering.
- New portal connection error packet with direct controller UI feedback.
- New tooltip registration system for mod content.
Changed
- Portal opening now uses a dynamic EU cost model (instead of a fixed cost):
- base cost starts at 1200 EU and scales with destination context.
- Portal destination UI now displays per-destination open costs and lock/free states.
- Rift Refiner now outputs internal Dark Matter fluid and auto-distributes it to connected systems.
- Dark energy production/distribution flow was reworked for better machine-to-portal integration.
- Client bootstrap now registers new menus, fluid render handlers, block entity renderers, and tooltip hooks.
Fixed / Improved
- Improved portal registry reliability:
- stale entry pruning, portal ID mismatch handling, and better persistence sync.
- Better dark-dimension routing/target resolution during dialing.
- Correct Dark Matter bucket item resolution in fluid code.
- Updated block tool requirements and mineable tags for new machine blocks.
Localization, Visuals, and Docs
- Expanded EN/FR localization for blocks, menus, GUI labels, costs, and tooltips.
- Updated multiple machine and item textures (energy, fluid, and related assets).
- README updated to describe the new dynamic portal opening cost behavior.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:49TvAMLZ:2fGXrYp8"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:49TvAMLZ:2fGXrYp8"
}

