Tags
Creators
Details
1.0.4
Compatibility
Changes
Ported / Updated V1.0.3 of the Mod.
Changed how it detects when the Player leaves the Chunk from checking Every Tick, to when an Event is trigged for the Section Changing and Filtering it to if the Chunk Changed. as well as some other triggers like:
- Entity Interaction checking if the player is mounted a tick later.
- Respawn, which now Places the Player into the random XZ inside the closest valid Chunk (if the player respawned in a invalid chunk)
you can also no longer gain ChunkXP while the Chunk Restrictions are disabled. (these changes will be coming to the Forge Version Soon as well)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:nma9P9gK:svS4bNaJ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:nma9P9gK:svS4bNaJ"
}

