Links
Tags
Creators
Details
Licensed MIT
Published 5 months ago
Updated 5 months ago
All versions
1.0.0
Release
Unreal Stamina's 1.0.0 - 1.20.x5 months ago 220
Compatibility
Minecraft: Java Edition
1.20.1–1.20.6
Platform
Forge
Supported environments
Client and server
Changes
Unreal Stamina 1.0.0 — Initial Release
Stamina System
- Added a stamina bar with 10 segments above the health bar.
- Sprinting consumes 1 stamina point every 1.5 seconds.
- Stamina regenerates passively every 0.7 seconds while not sprinting.
- Added exhaustion state when stamina reaches zero.
- Sprint is fully blocked while exhausted until stamina is completely recovered.
- Short recovery delay (1.5s) before regeneration starts after reaching zero.
Adrenaline Potion
- Added the Adrenaline potion effect: restores stamina over time.
- Taking multiple Adrenaline potions stacks the remaining duration.
- Three variants available via brewing stand:
| Potion | Duration | Level |
|---|---|---|
| Adrenaline | 45s | I |
| Long Adrenaline | 90s | I |
| Strong Adrenaline | 20s | II |
- Swiftness + Blaze Powder → Adrenaline
- Adrenaline + Redstone → Long Adrenaline
- Adrenaline + Glowstone Dust → Strong Adrenaline II
Visual Feedback
- Each segment shakes independently when a stamina point is lost.
- Segments flicker independently when stamina is at zero.
- Vanilla-style regeneration bounce animation while Adrenaline is active.
Compatibility
- Creative and Spectator modes excluded from stamina drain and exhaustion.
- AppleSkin food HUD preview integration.
- JEI brewing recipe visibility support.
- Localization support: English, Español (España), Español (México).
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:HnfB3cxF:9ftnJHxU"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:HnfB3cxF:9ftnJHxU"
}

