1.0.0b
Compatibility
Required content
Changes
#What's changed
Eye of Ender
The portal recipe now requires ingredients from across the game world. You need a Blaze Rod from the Nether, a Breeze Rod from Trial Chambers, and an Echo Shard from an Ancient City — on top of the Ender Pearl. You're not finding the stronghold until you've earned it.
Elytra
Firework rockets no longer boost elytra flight. The elytra is a glider, not a jet. Plan your routes, use your environment, and maybe build that minecart network after all.
Warden
The Warden is now a proper boss — 100 HP, a boss bar visible within 64 blocks, and real drops on death: a sculk catalyst, 1–4 echo shards, and 1–3 diamonds. Fighting it is now a legitimate strategy, not just a last resort. Night Vision counters the Darkness effect, rewarding players who come prepared.
Totem of Undying
The totem still drops from Evokers. It still triggers on death. But instead of launching you back to full health, it curses you — Weakness II and Slowness III for 90 seconds. You survived, but now you have to live with it.
Villager Trading
The experimental Trade Rebalance datapack is enabled by default. Enchanted books are locked behind specific biome villagers — Mending requires a swamp librarian at expert level. Trades lock permanently on first use, so there's no resetting for better options. The economy is real now.
Minecarts
The Minecart Improvements datapack is enabled by default with max speed set to 20. With the elytra nerfed, rail networks are worth building again.
Mounts
Tamed and saddled horses, donkeys, mules, and camels no longer wander. The Happy Ghast moves 1.5× faster than vanilla when harnessed. Your mounts stay where you left them.
Philosophy Every change in this pack is a rebalance, not a replacement. No new items, no new mobs, no new structures. If it wasn't already in Minecraft it isn't here. The goal is a playthrough that feels like the game always should have — where the Nether, the Deep Dark, and Trial Chambers are necessary stops on a journey, not content you skip on the way to the end credits.
Technical
✅ Server-side only — no client mod required ✅ Fabric, Minecraft 26.1.2 ✅ Compatible with vanilla clients
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:r2UujxiX:xDqEIF1r"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:r2UujxiX:xDqEIF1r"
}

