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All versions
1.2
Release
Vanilla Backport 1.2last week 21.8K
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Changes
CHANGELOG
- reworked the entire codebase and added plenty of missing features
- added features from the Copper Age drop
- added features from the Mounts of Mayhem drop
- added some miscellaneous features from the Wilderness Bound drop
- added every compat (woodgood) support
- added bundled tabs for Copper Age, Mounts of Mayhem and Miscellaneous
- removed unused game registries for mob variants
- 1.20.1 - added some miscellaneous blocks from Tricky Trails
Bats & Pots
- bats now scale properly with their modern models disabled.
Armored Paws
- dispensers can now use brushes to interact with armadillos.
- wolves would reset their max health boost at world reload.
- wolf tails would rotate weirdly with the max health boost.
Bundles of Bravery
- added scrolling to bundled tabs. (thanks to Astral)
- thrown ender pearls now load and tick chunks around them in a 3x3 chunk area
- added client-sided config to display all contents from the bundles and not just the first 12 (thanks to Zolitas)
- added a config option to invert the click controls for bundles
Ender Pearls
- they now ensure that the chunk they are in or travel into is always loaded and ticking.
- an ender pearl creates a ticket for chunk loading any time it moves into a new chunk, and also periodically every 10 seconds.
- they also load chunks when crossing to a new dimension, so that they can always continue to travel.
- this ensures that ender pearls can always land, and makes cross dimensional ender pearl traveling more predictable.
- they now unload when a player logs out, and reappear whenever that player logs back in, similar to how mounts currently behave.
The Garden Awakens
- reworked pale garden placement to match vanilla.
- trial chambers can now generate on pale gardens.
- creakings now emit game events when activating, deactivating, moving or freezing.
- creaking hearts now properly destroys the creaking when exploded
- creakings no longer spawn in invalid positions like tree tops
- reworked resin spread
- reworked emissive block models
- reworked moss carpet shape
- reworked music fade logic for pale garden
- reworked pale oak tree decorators
- cleaned up code
Spring to Life
- sheep underwool layers are now disabled by default
- optimized shapes for vegetation blocks
- reworked cactus flowers
- reworked leaf litter
- reworked mob variants
Cactus Flower
- cactus flower and leaf litter placement has been fully reworked, now matching vanilla
- cactus flower placement can now be handled via the block tag
minecraft:support_override_cactus_flower - cactus flower spawn chance can now be tweaked via config
Leaf Litter
- leaf litter now has two separate features for its placement under trees:
minecraft:leaf_litter_sparseminecraft:leaf_litter_thick
- leaf litter color overrides are now datadriven
- to create your custom override you'll need to create a json file in
assets/{namespace}/dry_foliage_colors - example:
assets/minecraft/dry_foliage_colors/pale_leaf_litter.json
{
"biome": "#minecraft:has_pale_leaf_litter",
"color": 10528412
}
Mob Variants
- removed unused game registries for mob variants.
- game no longer warns about empty registries after loading.
- game no longer warns about missing cat variant references.
- mob variants now have a global chance of spawn via config, tho for variant-specific weights it's recommended to use a datapack instead.
- mob variant rendering now considers mixed litter remodels and quark shiny variants, if any is present the rendering wont apply.
Chase the Skies
- added new Music settings
- happy ghast equipment is now datadriven
- clouds now extend to your render distance
- added locator bar
- modern leashes are now toggleable
- the backported music has been moved to a built-in resourcepack called Backported OST
- leashes no longer crash with Pehkui
Music Settings
- music now plays even when the game is paused
- added an option to the Music & Sound settings that allows players to change how frequently music plays while in a game world.
- added an option to the Music & Sound settings that enables a music toast to be shown whenever a song starts playing.
- with this option enabled, the song that is currently playing will always be seen in the top left corner of the in-game Pause menu.
- if a song from a mod does not have a translation key, the mod will attempt to format it and display the name of the mod as the author of the song.
Happy Ghast Equipment
Data Pack
- add the desired equipment item into the
minecraft:harnessesitem tag, so it can be identified by the ghast
Resource Pack - create a json for your respective item in
assets/{namespace}/equipment/ghast/{item_name}.json - example:
assets/minecraft/equipment/ghast/black_harness.json
{
"texture": "minecraft:ghast/harness/black_harness"
}
it already looks into "textures/entity" and assumes that it's a .png
Locator Bar
- a UI element on the HUD that displays the direction of the other players in the world.
- It is displayed in place of the experience bar.
- visible when on a server with at least one other unhidden player and when experience is not being gained.
- by default, all players transmit a waypoint from themselves, and all players receive all waypoints, allowing players to locate other players in multiplayer.
- the locator bar will display colored indicators when a camera is facing within 120 degrees towards a waypoint. If a waypoint is above/below the camera's viewport an up/down arrow will display.
- any waypoint that is determined to be a player or mob that belongs to a Team then the color indicator will match the team color.
- can be toggled with
locatorBargame rule. - crouching will hide the player, preventing them from appearing on the locator bar of other players.
- wearing a mob head also hides players from the locator bar.
- spectators are only visible to other spectators on the locator bar.
- waypoints' icon use different sprites based on how far away the player is to their locations.
- added a set of client-sided tweaks for the locator bar (all disabled by default)
- locator bar compass info: allows the locator bar to display information from lodestone compass and recovery compass as long as the item is in your inventory or inside a bundle.
- locator bar player heads: allows the locator bar to display the player head instead of the closest icon, includes a colored aura around it to identify the player when far away.
- locator bar cardinal points: allows the locator bar to display the cardinal points as waypoints.
- locator bar xp bar: allows the experience bar and jump meter to render at all times, but keeping the waypoints.
Copper Age
- added copper tools
- added copper sword
- added copper axe
- added copper pickaxe
- added copper shovel
- added copper hoe
- added copper armor
- added copper helmet
- added copper chestplate
- added copper leggings
- added copper boots
- added copper horse armor
- can be obtained on the following loot tables:
- simple dungeon
- village weaponsmith
- end city treasure
- nether bridge
- stronghold corridor
- jungle temple
- desert pyramid
- can be obtained on the following loot tables:
- added copper chests
- added copper chest
- added exposed copper chest
- added weathered copper chest
- added oxidized copper chest
- added waxed copper chest
- added waxed exposed copper chest
- added waxed weathered copper chest
- added waxed oxidized copper chest
- enabled forge/neoforge capabilities (thanks to Zolitas)
- added copper nuggets
- added copper golems
- copper golems will attempt to take items from containers in the
minecraft:transport_item_source_blocksblock tag - copper golems will attempt to deposit items into containers in the
minecraft:transport_item_destination_blocksblock tag - if you have a container both as source and target, copper golems will only use them as source, not placing any items there
- added a config value to handle the max item carry amount
- added config values to handle the min and max tick rate between weathering stages
- copper golems will attempt to take items from containers in the
- added copper golem statues
- added copper golem statue
- added exposed copper golem statue
- added weathered copper golem statue
- added oxidized copper golem statue
- added waxed copper golem statue
- added waxed exposed copper golem statue
- added waxed weathered copper golem statue
- added waxed oxidized copper golem statue
- added copper torches
- added copper lanterns
- added copper lantern
- added exposed copper lantern
- added weathered copper lantern
- added oxidized copper lantern
- added waxed copper lantern
- added waxed exposed copper lantern
- added waxed weathered copper lantern
- added waxed oxidized copper lantern
- added copper chains
- added copper chains
- added exposed copper chains
- added weathered copper chains
- added oxidized copper chains
- added waxed copper chains
- added waxed exposed copper chains
- added waxed weathered copper chains
- added waxed oxidized copper chains
- added wooden shelves
- added oak shelf
- added birch shelf
- added spruce shelf
- added jungle shelf
- added acacia shelf
- added dark oak shelf
- added crimson shelf
- added warped shelf
- added mangrove shelf
- added bamboo shelf
- added cherry shelf
- added pale oak shelf
- enabled forge/neoforge capabilities (thanks to Zolitas)
- added lightning rod variants
- added exposed lightning rod
- added weathered lightning rod
- added oxidized lightning rod
- added waxed lightning rod
- added waxed exposed lightning rod
- added waxed weathered lightning rod
- added waxed oxidized lightning rod
- added end flashes
- the end dimension now has skylight enabled
- chunks that have been generated without skylight will be patched to apply the skylight
- endermen can now spawn in areas with skylight (only in the end dimension)
- endermen can now walk on areas with skylight
- BadOptimizations' support (thanks to real_liiva)
- updated dye items
- added dye palettes; can be disabled via config
- added modern dye textures; can be disabled via config
Mounts of Mayhem
- added spears
- added wooden spear
- added stone spear
- added copper spear
- added iron spear
- added golden spear
- added diamond spear
- added netherite spear
- zombies, husks, piglins and zombified piglins can spawn with spears
- added netherite horse armor
- added parched
- added camel husk
- husks now have a 10% chance to spawn riding a camel husk
- updated zombie horses
- zombie horses can now rarely spawn in plains, snowy plains and savanna biomes
- zombie horses can now be saddled and armored
- updated the zombie horse texture
- zombie horses now burn at sunlight
- zombie horses are now considered monsters
- added nautilus
- added zombie nautilus
- datadriven zombie nautilus variants
- added nautilus armor
- added copper nautilus armor
- added iron nautilus armor
- added golden nautilus armor
- added diamond nautilus armor
- added netherite nautilus armor
- can be found in the following loot tables:
- buried treasure
- underwater ruin big
- underwater ruin small
- shipwreck supply
- shipwreck map
- shipwreck treasure
- added Breath of the Nautilus effect
- added Lunge enchantment
- parrots can imitate parched and camel husks
- added
Mob Kebabadvancement
Chaos Cubed
- sulfur cave's surface rules no longer break the terrain from other mods or even dimensions
Wilderness Bound
- added wool stairs and slabs
- added concrete stairs and slabs (thanks to Zolitas)
- added cushions (feat Zolitas)
- added Dappled Forest Biome
- added Poplar Trees
- added fallen Poplar Trees
- added Red Poplar Leaves, Orange Poplar Leaves, and Yellow Poplar Leaves blocks
- added Poplar wood set
- added Shelf Mushrooms
- added Red Shrubs
- added Abandoned Camp structures
- added new Explorer Maps
- added Straw Beds
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6xwxDTgf:qE607Sw1"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6xwxDTgf:qE607Sw1"
}

