Tags
Creators
Details
1.1.1
Compatibility
Changes
Just some performance optimisation & future proofing! Full details below if you're interested :)
Drawing GUI:
- Fill tool works in a block system rather than individual pixels (128/ratio)²
- Undo-steps is changeable in config.yml (1 step/16kb/active drawer)
- Made ratio mutable as I intend to add zoom in/zoom out while the GUI is open
GUI LIstener:
- Cache colour picker & tools gui cached rather than always reconstruct
- Reconstruct tools gui if tool changes
CustomMapRender:
- Checks if rendered rather ran still reconstruct maps in view on render call
LazyRenderer:
- Rather than maps be all loaded on start up, they now only load when a player is holding or viewing the map.
MapDataStore: -Removed legacy map migration code
- Added LazyRenderer
MapFont:
- Removed redundant M's
Metrics & VanillaMapsPlugin:
- Implemented bStats
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:oAusdvxF:64faRvJw"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:oAusdvxF:64faRvJw"
}

