1.0.5
Compatibility
Changes
Instant anchored cameras for builders.
Vantage lets you place up to 10 fixed cameras around your build and jump between them instantly — without leaving your body. Keep walking, placing and breaking blocks while you watch yourself from the perfect angle. No second account, no drifting around in a detached camera every time you want to check your proportions.
10 cameras per world — hold V and press 1–0 to jump to any camera; tap V to toggle between your view and the last camera used. Cameras are saved per world and per server, and survive restarts. Place cameras in seconds — fly the camera freely with V+B (WASD + Space/Shift, scroll to change speed) and anchor it where it looks best, or spawn a fresh one at your eyes with V+N. Delete the one you're viewing with V+X. Full control of the shot — rotate the anchored camera by holding Right Alt, zoom with the scroll wheel, tilt the horizon with the arrow keys, or make the camera point at you with V+L. Cinematic by default — smooth, configurable transitions between cameras (or turn them off for instant cuts), no walk-bobbing while in camera view, and an automatic tour mode (V+T) that glides through all your cameras — perfect for showcasing a build. Stays out of the way — 100% client-side, only two keys registered by default, and every shortcut is consumed while held so it never clashes with your hotbar or other keybinds.
Vantage requires Fabric Loader and Fabric API. Like any other Fabric mod, the downloaded jar file should be placed in your mods folder.
Translated into English, Spanish, Chinese, Hindi, French, Arabic, Bengali, Portuguese and Russian — the mod follows your game language automatically.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:UV0QDg8k:2bzpmQvO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:UV0QDg8k:2bzpmQvO"
}

