2.5.0
Compatibility
Changes
Buff Dudes Update
In this update, Powerful Mobs are kinda back. They are turned off by default but can be turned on in the Config.
- Added Powerful Mobs as an optional Toggle (off by default). They spawn with extra armor, speed, and knockback resistance, but if you defeat them they drop extra Xp.
- Powerful Mobs are very Customizable in the Config!
- Config is now saved inbetween worlds(might be a bug), I think I might've clicked a button to do this since this doesnt seem server-sided. Might be changed next update idk.
- Yeah that's about it check the mobs out.
Powerful Mobs have Resistance Particles around them, by default it's a 1% chance for them to spawn and they only Monsters can spawn in powerful by default. Powerful Creepers are a bug since they give their effects on death, I'll fix that next update. Try out the mod and report bugs and give suggestions and have fun!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:2x5poRUo:7set3JX9"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:2x5poRUo:7set3JX9"
}

