2.4.0
Compatibility
Changes
Rewrite Le Second
I am taking this mod back to it's roots again and remaking it. Making it more customizable and easy to understand. As I'm remaking it, here are some of the current features.
- Port to NeoForge 1.21.1
- An Actual Config and not gamerules
- Health, Speed, Knockback Resistance, and Size are currently the only variating stats.
- All Stat Variations are toggleable and their strength can be customized.
- Size Variations must be turned on in the config
- Only Server Sided Now!
- Probably some other little thing but theres not too much stuff for now.
Mods in alpha. Also it's server sided, so no more powerful powder ;(. But it's ok cause I didn't like them too much anyway and they were pretty useless and overpowered. I'll still add back powerful mobs back in the future as an optional toggle. But yeah, report bugs and give feedback and I'll add stuff over time. Have Fun!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:2x5poRUo:vcWWwBVE"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:2x5poRUo:vcWWwBVE"
}

