0.2.0-alpha
Compatibility
Changes
🎉 Major Content Update - 0.2.0-alpha
This is a massive expansion adding 80+ new weapons across 8 weapon types!
⚔️ New Weapons (80 total)
Added 8 Complete Weapon Categories
Each category includes 10 material variants: Wood, Stone, Bronze, Iron, Gold, Diamond, Emerald, Demonic, Frost, and Mithril.
Glaives (10 variants)
- Balanced polearms with sword-like damage
- Damage: 4-10 | Speed: 1.6 | Role: Standard melee weapon
Spears (10 variants)
- Fast-attacking piercing weapons
- Damage: 3-10 | Speed: 2.0 ⚡ | Role: Rapid combo attacks
Tridents (10 variants)
- Three-pronged weapons, faster than glaives
- Damage: 4-10 | Speed: 2.0 | Role: Quick strikes
Broadswords (10 variants)
- Heavy two-handed swords with increased durability
- Damage: 6-12 | Speed: 1.4 | Durability: +25% | Role: Powerful strikes
Battle Axes (10 variants)
- High damage weapons balanced between speed and power
- Damage: 7-17 | Speed: 1.2 | Role: Heavy hitter
Warhammers (10 variants)
- Devastating slow weapons for maximum damage
- Damage: 8-18 | Speed: 1.0 💥 | Role: Crushing blows
Scythes (10 variants)
- Area-of-effect weapons with sweep attack
- Damage: 5-11 | Speed: 1.4 | Role: Multi-target combat
Dagas (10 variants) (from v0.1.0)
- Lightweight fast weapons
- Damage: 4-10 | Speed: 1.6 | Durability: 50% of swords
🔨 Crafting
- All new weapons craftable in the Carpentry Bench (4x4 grid)
- Each weapon type has unique crafting patterns
- Recipes visible in JEI/REI
⚖️ Balance & Design
Weapon Roles:
- Fast (2.0 speed): Spears, Tridents - Lower damage, high DPS through combos
- Standard (1.6 speed): Glaives, Dagas - Balanced all-around
- Medium (1.4 speed): Broadswords, Scythes - Good damage with reasonable speed
- Slow (1.2 speed): Battle Axes - High damage per hit
- Very Slow (1.0 speed): Warhammers - Maximum single-hit damage
Material Tiers:
- Bronze/Copper: Between Stone and Iron
- Emerald: Between Diamond and Netherite-equivalent
- Demonic: High damage, low durability - high risk/reward
- Frost: Diamond-tier using Packed Ice
- Mithril: Legendary tier with extreme durability
🎨 Features
- Custom weapon models with proper holding animations
- Base model system for easy maintenance and consistency
- Compatible with combat mods (Better Combat, Epic Fight, etc.)
- Balanced for survival - each weapon has distinct advantages
- Full JEI/REI integration for all recipes
📊 Stats Summary
| Weapon Type | Count | Total Weapons |
|---|---|---|
| Dagas | 10 | 80 |
| Glaives | 10 | 80 |
| Spears | 10 | 80 |
| Tridents | 10 | 80 |
| Broadswords | 10 | 80 |
| Battle Axes | 10 | 80 |
| Warhammers | 10 | 80 |
| Scythes | 10 | 80 |
🔧 Technical Changes
- Improved weapon base classes for better code organization
- Optimized model inheritance system
- Enhanced recipe system for Carpentry Bench
- Better compatibility with Fabric Loader 0.17.0+
🐛 Bug Fixes
- Fixed Carpentry Bench GUI alignment issues
- Corrected weapon durability calculations
- Fixed recipe matching for Carpentry Bench
📦 From v0.1.0-alpha
Carried over from previous version:
- Carpentry Bench with 4x4 crafting grid
- Custom item group
- Coins, ingots, and gems
- Steel Ingot smelting recipes
- Bullet crafting
🔮 Coming Soon
- Armors: Skirts and full armor sets
- Shields: Various materials with blocking mechanics
- Guns: Ranged weapons using bullets
- Furniture: Tables, chairs, shelves, and more
- Decorations: Lamps, candles, pedestals, banners
- Containers: Crates and barrels
⚠️ Alpha Notice
This is still an alpha release. Expect:
- Possible balance changes
- More features being added
- Potential bugs
Feedback appreciated! Report issues or suggestions in the comments.
📋 Requirements
- Minecraft: 1.20.1
- Fabric Loader: 0.17.0+
- Fabric API: 0.92.2+
Enjoy the arsenal! ⚔️
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:VxSNwH79:6dvQPgXj"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:VxSNwH79:6dvQPgXj"
}

