Tags
Creators
Details
1.0.4-1.21.8
Compatibility
Changes
v1.0.4 (2025-12-29)
Updated
- Backported to Minecraft 1.21.8 with NeoForge 21.8.47
- Parchment mappings updated to 2025.07.20 for 1.21.8
Added
Vampire Blood System Overhaul
-
Blood Bar replaces Hunger Bar - Vampires now have a blood bar that replaces the vanilla hunger bar
- Blood drains slowly over time (faster when sprinting or healing)
- High blood (80+) enables natural regeneration
- Empty blood causes starvation damage
- Blood syncs to hunger level for compatibility
-
Blood Bottle Items - New consumable items for vampires
- Empty Blood Bottle - craft from glass bottle
- Half Blood Bottle - restores 50 blood
- Full Blood Bottle - restores 100 blood
- Drinking gives regeneration effect
- Only vampires can drink blood bottles
-
Bottle Filling Mechanic - Fill blood bottles while draining animals
- Hold empty/half bottle in offhand while using Blood Drain ability
- Hold empty/half bottle in offhand while using Blood Drain Gaze passive
- Empty → Half → Full progression
Vampire Ability Blood Costs
- Bat Form - Costs 25 blood to activate
- Vampiric Leap - Costs 5 blood per leap
- Blood Drain - Free (gives +15 blood per drain)
Sun Damage Fix
- Fixed vampire sun damage not working properly
- Now correctly checks daytime (0-12500 or 23500-24000)
- Rain provides protection from sun
- Visual fire effect when burning
Custom Resource Bar API
-
CustomResourceBar - New API class for configuring custom resource bars
- Multiple styles: ICONS, SOLID_BAR, SEGMENTED_BAR, REPLACE_HUNGER, REPLACE_HEALTH
- Configurable positions: HOTBAR_LEFT, HOTBAR_RIGHT, corners, custom
- Custom colors (primary, secondary, critical, background, border)
- Sprite support for icon-based bars
- Animation options (pulse when low, bounce when critical)
- Threshold settings for low/critical states
- Factory methods:
bloodBar(),manaBar(),heatBar(),hydrationBar(),stellarBar()
-
ResourceType - Updated with custom bar support
setCustomBar(CustomResourceBar)- attach custom bar configuration- Factory methods for common resource types
-
CustomBarRenderer - New renderer for custom bars
Fixed
Radial Menu Clickability (1.21.8)
- Fixed radial menu not responding to mouse clicks
- Root cause: Custom
handleMouseClick,handleKeyPress, andhandleKeyReleasemethods were not being called - Added proper
@Overrideannotations formouseClicked,keyPressed, andkeyReleasedmethods - Menu now correctly handles segment clicks, subsection clicks, and center clicks
- ESC key properly closes the menu
- R key refreshes origins in origin select mode
- Root cause: Custom
Keybind Registration Crash (1.21.8)
- Fixed crash on startup due to duplicate keybind registration
- Root cause: Keybindings were being registered twice:
- Once via
@EventBusSubscriberinKeyBindings.java - Again via
modEventBus.addListener(this::registerKeyMappings)inVeilOrigins.java
- Once via
- Removed duplicate registration from
VeilOrigins.java - Keybinds are now registered only once via
@EventBusSubscriber
- Root cause: Keybindings were being registered twice:
API Compatibility (1.21.8)
- Fixed
FMLEnvironment.getDist()→FMLEnvironment.distfor NeoForge 21.8 - Fixed
DeferredRegister.Items.registerItem()to use directItem.Propertiesinstead ofSupplier<Item.Properties> - Fixed
KeyMappingconstructor to use String-based categories instead ofKeyMapping.Category
Other Fixes
- Vampire sun damage now works correctly
- Blood bar sprites render properly using
blitSpritewithRenderPipelines.GUI_TEXTURED
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GZpP2Z67:1VN1Npbj"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GZpP2Z67:1VN1Npbj"
}

