1.1.0
Compatibility
Changes
VeiniteTech — Fusion Reactor Update The endgame is here. Reworks the Fusion Reactor into a true endgame multiblock, adds a full fuel-production chain, a GregTech-style crafting tree, and fixes the progression blockers in the way.
⭐ Fusion Reactor — reworked Donut shape — now a real voxel torus; the tube bulges at the equator and narrows to a single block at top & bottom. 2 fluid inputs (deuterium + tritium) on the outer equator; power output moved to the top. Order-independent fuel — deuterium/tritium work in either port. ON/OFF toggle button with status: Off / Charging % / Charged – No Fuel / Running. Active reactor hum loops while running, stops when off/empty. Charge 10M RF to ignite → burns 50 mB + 50 mB / tick → outputs 500,000 RF/tick. 🏭 Chemical Factory — new 3×3×3 multiblock Converts cells → fluid: 2× Deuterium Cell → 1,000 mB deuterium, 2× Tritium Cell → 1,000 mB tritium. 8-component fuel crafting tree (Electrolysis Cell, Centrifuge Rotor, Isotope Membrane, Neutron Reflector, Heavy Water Flask, Lithium Blend → Deuterium/Tritium Cell). 🔬 Fusion crafting tree — GregTech-deep 6 new machine-gated parts: Superconductor Ingot (Alloy Smelter T5) → Fusion Coil (Assembler T4) → Magnetic Confinement Coil + Plasma Injector (+ Cryostat Unit) → Fusion Core → Casing & Controller. Superconducting Coil is now craftable and used in the chain.
⚙️ Progression New Smelter Upgrade MK5 (research, 35,000 RP) — unlocks Tier 5 so the endgame ingots (and thus fusion) are finally obtainable. 🐛 Bug fixes Fusion startup oscillation (one-time charge state machine). Assembler upgrade deadlock (each tier required the tier it unlocked → now uses the previous tier). Auto-Crafter Mk2 "Not Formed" (validation now accounts for the fluid input). Fusion GUI startup % + RF/t readout corrected.
Also in this build Not strictly fusion, but shipped alongside it:
🗡️ Crystalix cosmetics New cosmetic weapons: Veinite Sword, Veinite Pickaxe, Rainbow Sword, Rainbow Sword (Hot Pink), and the Spoon — diamond-tier, unbreakable, animated. Rainbow swords now have rainbow-colored names and a little "kawaii" chime on critical hits. Cosmetic weapons render 2× larger in hand and grip at the handle. 🎁 Crystalix Cases (Marketplace) A new collectible case buyable from the Marketplace for 1,000,000. Opening one plays a case-unboxing animation — a reel spins and lands on your prize with a rarity flourish. Every case returns a random crafting material (usually a useful bulk stack, scaling down to rarer components), with a small chance at a Crystalix cosmetic. Designed as an end-of-economy money sink that recycles your balance back into materials and the occasional collectible — bought with in-game currency only (not worth any real value). 📦 Quality of life Storage Bins keep their contents when broken — the dropped bin holds everything; place it back and it's all there. New players receive a VeiniteTech Guide book on first joining a world. 🔧 Recipes & obtainability Dimensional Portal full crafting tree (Dimensional Alloy → Spatial Stabilizer / Void Resonator → Frame & Controller). Crafting recipes for previously creative-only machines: Coal Boiler, Coke Oven, Fusion Reactor, Chemical Factory, shared I/O ports, and facility lights. Leftover components made obtainable; machine MK2–MK4 upgrades craftable tier by tier.
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Maven coordinates:
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build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:xrSPT8GK:c5UvKLal"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:xrSPT8GK:c5UvKLal"
}

