Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Supported environments
Creators
Details
Licensed LGPL-3.0-only
Published 2 months ago
Updated last week
Changelog
Changelog – Version 0.3.2
Features
- Implemented dynamic humanoid ragdoll physics system.
- Added more physically accurate motorcycles.
- Implemented data fixer API for persistent data versioning.
- Implemented physically accurate shape-based buoyancy.
Fixes
- Adapted camera rendering for 1.21+ API changes.
- Prevented race conditions with thread-safe chunk state management.
- Smoothed vehicle steering by processing input every physics tick.
- Stabilized wheel interpolation for sleeping and activating vehicles.
- Corrected buoyancy direction for fully submerged convex shapes.
- Resolved physics gun input lock when opening UI or switching items.
- Implemented client level events to reset body manager on world transitions.
- Corrected icon paths and updated assets.
Performance Improvements
- Overhauled VxChunkDataStore concurrency to eliminate terrain system deadlocks.
- Significantly increased vehicle stability and removed motorcycles due to poor handling.
Refactors & Architecture
- Centralized client physics access with a utility singleton.
- Moved and renamed physics mixins to reflect bodies and constraints handling.
- Encapsulated deterministic seat UUID generation in constructor.
- Refactored seat definition to use a builder pattern.
- Implemented builder pattern for synchronized data definition.
- Converted VxClientClock to an enum singleton.
- Extracted buoyancy calculations into dedicated floater strategies.
- Standardized event API to a consistent namespace pattern.
- Removed unused imports and VxChunkEvent.
Chore & Miscellaneous
- Updated README with docs link.
- Replaced old mod icon with new one.
- Updated mod icon to new version.
Files
Metadata
Release channel
BetaVersion number
0.3.2Loaders
Game versions
1.20.1Downloads
35Publication date
October 25, 2025 at 5:34 PMPublisher

xI-Mx-Ix
Member



