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Details
2.0.0
Compatibility
Changes
ALL THIS AND SO MUCH MORE
Fixed #6 - BOT Easy difficulty
Fixed #20 - bot does not know how to swim
Fixed #42 - Diamond smp/smp kit
Fixed #50 - make bots able to rush using their pearl
Fixed #52 - adding a delay setting when the bot switching totems
Fixed #55 - bot targetting system
Fixed #61 - make bot able to do team vs team fight
Fixed #62 - Bow's
Fixed #64 - make the bot mainhand totem when they're anchoring like both totems on both hands when anchoring
Fixed #71 - players dont pick up water
Fixed #72 - no way to edit kits other than deleting them
Fixed #76 - suggestion: add a command to make the bot forcibly look at another player instead of looking to closest
Fixed #78 - kits
Fixed #87 - bots regear with shulker boxes if they have one
Fixed #88 - Easy bot stun slaming
Fixed #94 - swimming
Fixed #96 - Custom Difficulty
Fixed #97 - Shield Combat System (toggeable and judges the difficulty)
Fixed #101 - Major Cart Logic Improvement
Fixed #108 - the bot can spear way farther than usual
Fixed #110 - Bot deals damage via spear lunging even when player is very high in the air.
Fixed #113 - spear
Fixed #117 - hitcrystal and dtap
Fixed #119 - Bot stands still in elytra mace
Fixed #123 - elytra windcharge
Fixed #126 - Shield Combat System
Fixed #127 - cornered
Fixed #130 - bots dont use pearls in cpvp
Fixed #131 - more vexbot commands
Fixed #132 - Bot is sprinting while eating
Fixed #135 - the bots dont really know how to counter against a macer
Fixed #142 - bot trying to shoot a bow/crossbow when he has no arrows
Fixed #150 - Jumping off cliffs and dying.
Fixed #151 - /vexbot mass_spawn doesnt work entered via a command block
Fixed #152 - rarely uses shield and doesnt attack when you hold shield for 1 sec nor does it disable
Fixed #153 - allow the bot to break block/escape webs without water
Fixed #157 - /vexbot spawn x y z
Fixed #159 - pearl grapple + setting to disable/enable
Fixed #162 - team revenge where if you hit 1 player of the team the rest come after you
Fixed #167 - Head cob
Fixed #168 - Bot is Sprinting While Eating
Fixed #169 - REMOVE HeroBot As a Dependencie.
Fixed #170 - Trident Mace PvP
Fixed #171 - stun slam shield
Fixed #172 - Bot should craft Breeze Rods into Wind Charges during combat if he doesnt have them
Fixed #175 - option to turn of leaving on death (for the beta version)
Fixed #176 - shielding isn't smart (read desc)
Fixed #178 - Elytra Spear
Fixed #181 - restock
Fixed #183 - way more agressive elytra mace
Fixed #186 - no knockback
Fixed #187 - Follow command doesnt work
Fixed #188 - /vexbot viewinv <bot/player-name>
Fixed #189 - VEXBOT KIT ID
Fixed #192 - /vexbot lookat <bot-name> <player/bot-name>
Fixed #193 - /vexbot teamlookat <team-name> <player/bot-name>
Fixed #194 - shield
Fixed #195 - Bot movement speed is not reduced while eating
Fixed #196 - Compatible With LuckPerms and Trinkets Mod
Fixed #197 - stun slam chance
Fixed #198 - turtle master, invisibility
Fixed #199 - Save bot teams
Fixed #201 - breeze rods
Fixed #202 - lookat does not work
Fixed #204 - bots dont crit while holding a sword
Fixed #205 - Elytra
Fixed #206 - Best weapons
Fixed #207 - Sending an item particle with an empty ItemStack (AIR), which Minecraft 1.21.11 no longer allows to be encoded.
Fixed #208 - pearl chase (toggle)
Fixed #210 - Building up whenever they have blocks and can't reach a player that is above them
Fixed #213 - make bot steal a water bucket when escaping a web
Fixed #215 - use shield
Fixed #216 - Add @ commands
Fixed #218 - Make the bots able to shoot bows and crossbows from a distance to deal damage/to apply an effect like slow falling
Fixed #224 - Bots cant escape head webs
Fixed #227 - Auto complete
Fixed #230 - PLEASE. FIX. LOOKAT AND TEAMLOOKAT
Fixed #231 - playstyles (Safe adaptive aggrevsive)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:EPgNYyCG:viZwfQz6"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:EPgNYyCG:viZwfQz6"
}

