1.0.3
Compatibility
Required content
Changes
This is a mod im doing on the side for fun! I try to add 1 or more custom enchants everyday. You can obtain custom enchants through enchanting, some custom crafting, and others you get from looting. You can see all about it by doing /vibieces (pages) in game to see what's compatible and more. This is what there is so far:
WEAPONS
- Siphon - Grants absorption when hitting the same target in the air
- Lifesteal - Heals you on hit
- Vampire - 35% chance to heal and deal damage
- Sharper - Adds extra damage
- Poison Aspect - Poisons targets on hit
- Amplifier - 15% chance to modify your effects
- Execution - Chance to instantly kill enemies below 3 hearts
- Glacier - Slows targets and has chance to trap them in ice
- Blessed - 5% chance to remove all bad effects, Level 2 adds Regeneration
AXES
- Axe Mace - Deals bonus damage based on your fall distance
- Burst - Launches you upward when attacking while crouching in the air
- Shockwave - Deals area damage when falling 10+ blocks
BOWS
- Sniper - Increases arrow speed
HELMETS
- Implants - Restores your hunger over time
- Clarity - Removes Mining Fatigue effect
- Antitoxin - Removes Poison and Wither effects
- Shadow - Blinds attackers for 10 seconds
CHESTPLATES
- Hearts - Increases your max health +2 hearts per level
- Revive - Prevents death once with healing and buffs removes enchant on usage
- Berserker - Gives you Strength when on low health
- Vacuum - Pulls items toward you
LEGGINGS
- Bolt - Gives permanent Speed effect
- Armored - Adds +1 protection per level
- Inferno - Sets nearby enemies on fire
BOOTS
- Lava Walker - Turns lava into magma blocks and gives fire resistance
- All In One Walker - Turns both lava and water, plus fire resistance
- Endershift - Automatically teleports you away when below 3 hearts
PICKAXES
- Explosive - Creates an explosion when mining blocks
- Energizing - Gives Haste effect while holding
- Gamble - 25% chance to upgrade nearby ores, fails turn to coal ore
CURSES
- Curse of Weakness - Reduces attack damage
I have only tested on 1.20.1
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:v4LzAMMg:fm94gXw0"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:v4LzAMMg:fm94gXw0"
}

