Tags
Creators
Details
Licensed MIT
Published last year
Updated 2 months ago
All versions
1.0.6
Release
Villagers Reborn 1.0.65 months ago 520
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
Multiplayer & Combat Update
Full changelog here: https://www.patreon.com/posts/villagers-reborn-158327086
MULTIPLAYER
- Full multiplayer and LAN compatibility
- Added "Ownership" system in multiplayer
- Added new options to the server .toml
- Fixed the multiplayer bug that changed the global skin type
- Fixed and added individual relationship with each villager for each player
- Added ownership of "follow", "stay", and "set home" commands individually per player
- Fixed multiplayer crash bug when receiving experience or killing certain mobs
- The gift system also works individually for each player in multiplayer
- Individual dialogue cooldowns in multiplayer.
ZOMBIE VILLAGER
- Fully working zombie villager with different genders and discounts applied after being cured from zombification
- Female zombie villager custom sounds
COMBAT
- Villagers use bows and crossbows if they have arrows in their inventory
- Villagers use shields if they have one in their offhand
- Added three combat mode buttons in the inventory and equipment GUI
- Villagers do not attack creepers
- Health increase system for villagers with golden carrots
- Added two different villager follow modes
BUG FIXES
- Removed blurry effect on dialogue screen
- Fixed the "Press R to talk" display if you changed the keybind
- Added the missing text in Settings to change the Keybind
- Removed the vanilla attack display if you have a weapon equipped and look closely at a villager
- Added an option to force first person in the dialogue screen when talking to villagers
- Removed the blur effect from the dialogue screen
- Added options in "Mods - Config" and in the .toml to disable Illagers custom models individually
- Fixed dialogue cooldowns when reloading the world in singleplayer.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:cS9I57mu:D7AM99n4"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:cS9I57mu:D7AM99n4"
}

