All versions
1.0.3
Release
Viltrumite 1.0.3 - 1.20.1 Fabriclast month 178
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Fabric
Supported environments
Client and server
Required content
Changes
- Added a new dynamic cosmetics system. The mod now automatically creates a viltrumitetextures folder inside your .minecraft directory.
- Just drop your custom .png files into the skins or capes folders and they will be loaded directly into the game.
- Added the /skin <name> and /cape <name> commands. You can also use "off" to toggle them off.
- Added the /model <default|slim> command to adjust your arm thickness to match your equipped skin.
- The mod automatically extracts the default skins (Omni-Man, Lucan, etc.) and the red cape into your folders if they are empty on startup.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:qEZofcZM:4ZongVed"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:qEZofcZM:4ZongVed"
}


