All versions
1.0.3-nf-1.21.1
Release
Visiting Villagers 1.0.3-nf-1.21.13 weeks ago 561
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
1.0.3 (NeoForge, Minecraft 1.21.1)
Trading
- The trading screen now displays the visitor's name and profession simultaneously (e.g., "Steve | Lumberjack") once they have been named.
- Visitors will walk toward you to trade when you are holding an item of interest.
- Trade quantities per profile have been rebalanced: common visitors offer fewer trades at the first level, the standard visitor offers even fewer, and the Piglin Trader offers more trades.
- Spawn rates for rare profiles have been adjusted: the Piglin Trader is now rarer, while the Enchanter is more common than before.
Babies
- Babies now refuse trades by shaking their heads, just like vanilla baby villagers.
- Babies play with each other more often (about twice as many times in a row) and jump more frequently.
- Baby outfits have been redesigned.
- Some baby textures have become rarer: the standard texture is now the least common among the common ones, and rare textures appear even less frequently.
The Wanderer (the mod's traveling merchant)
- Leashed animals have changed: in plains, cave, and swamp biomes, the game now randomly selects 1 or 2 animals of the same species (pig, donkey, mule, or sheep)—previously, it was always sheep, foxes, or frogs.
- Pigs, donkeys, and mules now come saddled.
- Foxes have been replaced by two wolves.
- The two horses belonging to the "Master" Wanderer are now always black. New items
- New "Visitor Checker" item: when held, it displays a formatted report showing the number of nearby villagers, golems, visitors, babies, and wanderers; the chat version sends the summary directly to the chat.
- The checker report has been reorganized, featuring highlighted headings and numbers.
- Both the held item and the chat version now display the report as an on-screen overlay above the hotbar, rather than as chat messages.
Visuals and other changes
- Compatibility with the VillagerNames mod: visitors are now automatically assigned names, and the trading screen displays both the name and profession. It also works without this mod.
- The visitors' preferred POI tag has switched from the fletcher to the cleric: visitors now also seek out the cleric's cauldron.
- Visitors have reverted to using the standard in-game villager skin underneath their clothing (Pillagers and Piglin Merchants remain fully skinned), and babies follow the same base-plus-clothing logic.
- New mod configuration screen within the game's mod menu.
- New mod icon.
- Updated Russian and Ukrainian translations.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:HsBaNslF:WvlMc0fg"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:HsBaNslF:WvlMc0fg"
}

