2.0.0.0-forge-1.20.1
Compatibility
Changes
新增: 1.新增“自定义物品注册”,可在游戏内直接创建新物品,支持普通、食物、剑、镐、斧、锹、锄、头盔、胸甲、护腿、靴子、弓; 2.支持物品nbt区分编辑; 3.新增名称与 lore 编辑,支持游戏内键名与翻译编辑,保存至config/visual_item_edit/lang/.json,gui编辑支持为对lang/.json文件的枚举; 4.新增外观编辑,可替换模型、物品贴图与盔甲穿戴贴图; 5.新增附魔编辑,可为任意物品添加附魔并自定义等级; 6.新增食物编辑,可设置营养值、饱和度、食用速度,并配置食用后给予的状态效果与属性加成(即VFE功能); 7.新增工具与盔甲参数编辑,挖掘速度、挖掘等级、附魔能力、修复材料均可单独配置; 8.新增堆叠上限、稀有度、抗火与燃烧时间的配置; 9.新增命令 /vie reload,重载配置后已装备物品即时生效; 10.新增快捷键 C 打开物品注册界面; 11.全部列表搜索框接入通用拼音搜索; 注意: 1.耐久值填-1视为无法破坏(非原版标签路径)/挖掘速度填-1视为挖掘速度无限快/挖掘等级填-1视为无视挖掘等级要求/燃烧时间填-1视为无限燃烧时间/食物效果时间填-1视为效果永续/食物属性时间填-1视为属性永驻且可叠加; 2.模型/贴图支持游戏环境中其他mod资源选择使用;自定义资源放至config/visual_item_edit/textures/下 身着盔甲贴图资源需命名为<name>_layer_1; 3.部分模型选择并不支持。 4.注册物品将会加入vie的创造物品栏tab;对已有物品进行修改后可选择加入vie的创造物品栏tab。 5.堆叠数量支持填写任意值,但实际效果不会超过64。 6.堆叠数量和耐久值互斥。
Added:
- Added "Custom Item Registration" — create brand-new items directly in-game. Supported types: plain, food, sword, pickaxe, axe, shovel, hoe, helmet, chestplate, leggings, boots, bow;
- Supports per-NBT editing of items;
- Added name and lore editing, with in-game editing of lang keys and translations, saved to config/visual_item_edit/lang/*.json — the GUI enumerates its options from those files;
- Added appearance editing — replace the model, the item texture, and the worn armor texture;
- Added enchantment editing — add enchantments to any item with custom levels;
- Added food editing — set nutrition, saturation and eating speed, and configure status effects plus attribute bonuses granted on eating (the same feature set as VFE);
- Added tool and armor parameter editing — dig speed, dig level, enchantability and repair material can each be configured separately;
- Added configuration for max stack size, rarity, fire resistance and burn time;
- Added the /vie reload command — equipped items take effect immediately after reloading;
- Added the C keybind to open the item registration GUI;
- All list search boxes are wired into the universal pinyin search. Notes:
- A durability of -1 means unbreakable (not via the vanilla tag) / a dig speed of -1 means infinitely fast mining / a dig level of -1 means the tier requirement is ignored / a burn time of -1 means it burns forever / a food effect duration of -1 means the effect is permanent / a food attribute duration of -1 means the attribute is permanent and stacks;
- Models and textures can be picked from any other mod's resources present in the game environment; custom resources go under config/visual_item_edit/textures/ — worn armor textures must be named <name>_layer_1;
- Some models are not supported for selection;
- Registered items are added to VIE's creative tab; after modifying an existing item you may choose to add it to VIE's creative tab as well;
- Max stack size accepts any value, but the effective limit is still 64;
- Max stack size and durability are mutually exclusive.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:zSVQRerM:VFABbjke"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:zSVQRerM:VFABbjke"
}

