1.7.4
Compatibility
Changes
1.药水效果支持关闭粒子效果 2.现在编辑阶段2支持从阶段1导入槽位栏和选定的装备 同理 阶段3能从阶段1、2导入 3.新增tag效果 即套装效果激活时给予玩家tag 效果不满足时移除tag 4.新增tag条件(放在玩家状态里面) 生物拥有该tag才能激活套装效果
Potion effects now support disabling particle effects.
When editing Phase 2, you can now import slot conditions and selected equipment from Phase 1. Similarly, Phase 3 can import from Phase 1 or 2.
Added Tag effect: grants a tag to the player when the set effect activates, and removes it when the effect is no longer active.
Added Tag condition (under Player State): the set effect will only activate if the entity has the specified tag.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:CHPlHO9W:gGm0l4Jn"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:CHPlHO9W:gGm0l4Jn"
}

