Tags
Creators
Details
All versions
1.0.6
Release
Throne of oblivion3 months ago 302
Compatibility
Minecraft: Java Edition
26.1.2
Platform
Fabric
Supported environments
Client and server
Changes
Added
Mobs
- Eye bright
- Corrupted warrior (boss in the warrior_fortress)
- Void bound servant
- Corrupted player copy (appears when player dies from corruption) The entity appears with random equipment and with someone's skin and name, if summoned using commands. You may see my skin by the way. The entity doesn't spawn naturally in game due to freezing the game on spawn
Effects
- Corruption ascension
- Soul burn
Structures
- Expedition bases
these structures describe the biome in which they are located with a bunch of useful tips. They are united according to lore from diaries
- michael_expedition_base
- paul_expedition_base
- timothy_expedition_base
- unnamed_expedition_base
- scholar_base
- Decorational
- lantern_tree
- large_stump
- Randomly generated
- illager_camp
- warrior_fortress
Other
- Latin localization
- Corruption ascension block (can ascend corrupted entities)
- Lore, which connects
- Corrupted warrior with illagers
- Expedition bases
Fixed
- Shaders Some shaders look normal, such as Complementary reimagined + Euphoria
- Corrupted blaze damage
- Structure blending
- abandoned_house
- infected_house
- infected_ruined_house
- infected_tower_house
- normal_house
- ruined_house
- tower_house
- Bedrock bomb texture
- Corrupted creeper spawn chance
- Void harbinger teleportation (this time is final)
- Void harbinger movement
- Death messages from effects
Changed
- Almost all the textures in the mod, thanks to blubeerz (https://blubeerz.newgrounds.com/). If you for some reason didn't like new textures, you can try void dimension legacy textures (https://modrinth.com/resourcepack/void-dimension-legacy-textures)
- Increased tree count in void_forest
- Balanced shockwave of shattered sentinel master and entity 303
- Decreased void sphere explosion strength
- Decreased shattered sentinel's speed
- Made recipe of bedrock bomb more expensive
Development on hold, again
I will take a break from developing the mod. I have a lot of ideas for new mobs and structures, which will generate randomly. Also the mod will be ported for neoforge
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Y3nTVOjA:dFwEb3Te"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Y3nTVOjA:dFwEb3Te"
}

