1.0.5.7
Compatibility
Changes
So... I (finally!) added mechanics to increase pulse when you're moving and decrease when you're standing still. Also, I fixed some GUIs and all. "Removed the bugs", you know. Added 2 biomes (that are only available with /fillbiome but I need them for the next update), 0 entities, 0 dimensions, 0 items (all zeros cuz focused on core mechanics this time), lots idk how many bugs, so... feel free to download, ig?
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:92OED8mq:dAP2C7qB"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:92OED8mq:dAP2C7qB"
}

